Hi guys,
after the last Update some people were confused "Hey why is that Twilight Princess Stuff".
I just made an announcement that we will redo this game too.
But as the Game Page says this is Ocarina of Time.
I hired an Unreal Scripter which is awesome.
He will make all the Menus like the Inventory, HUD, Rupee System, Heart system. Just all coding stuff.
There will be an update about this soon when he started working on it :)
I also said that we had problems with some UDK Version. Well we fixed it. At the moment we are recreating the Models in 3ds with collusion so that we use that collusion instead of the UDK "Per-Poly Collussion" which is aweful :/
Next thing is the planned Mouse and Keyboard Funktionality. Heres a screenshot of the Key Bindings.
I hope they are ok for now. Please let us know if something is really weired with it.
All things are placeholders !
Next Update will feature the Hyrule Plains which are retextured and hopefully a Video about the Camera and the HUD. After that we are implementing Link and will start a walkthrogh of the Duke Tree :)
makke007
Community Manager
PS: If you have any questions do not hestiate to comment.
this is my setup when i play windwaker on dolphin. since the player can use 3 other items i usually bind them to the 1, 2,and 3 keys, but i guess having an option to change key bindings would be beneficial.
keep up the works
Well one thing is that while a lot of people put inventory as "I" it's actually really annoying to have to move a hand away from their usual placement, maybe use "R" or something?
I agree. Putting inventory to "I" is not something I like. "I" for "Inventory" makes sense, but that's just it, makes sense. It's not accessible or easy to use. What's wrong with F, C, V, T, TAB etc. ?
i dont think its too big of an issue as why would anyone need to be moving previously before entering the inventory screen =P
one part at a time never hurts
Combine saving and loading in to Inventory screen (another cycle screen). Bind to Escape. Less confusion, more awesome.