Notice: This content is *still under development*, and may not be accessible in the next update for Blockade Runner! (You’ve been warned!)
Custom Geometry
We're still hard at work on the (secret!) next update for Blockade Runner, and would like to demonstrate another simultaneous feature that's being worked on!
Today's simultaneous development is... custom geometry! Legos were a big inspiration for Blockade Runner, so it's only natural we'd want some cooler “pieces” to use in the game! The custom geometry means you'll be able to use more detailed artwork (flipped in any direction) for things like radar dishes, blaster turrets, pipes, power generators, weapon's lockers, furniture -- anything that shouldn't be a block! This also allows for the ship's frame to use a variety of new shapes including, ramps, corners, and curves to further enhance the design of your ship!
The game up to W26 has shown nothing except cubes, but in reality we had designed the game engine from the get-go to support custom geometric voxel objects (with any orientation, no less!), adding in-part to the slow-down in development during the early weekly updates. With an engine built from scratch to maximize future performance, simple things like "loading a model" can be a rather involved chore (compared to say, making fun things like power systems, missiles, explosions and enemies!), but is a short term loss/long term gain we’ve made to put
Blockade Runner on the right foot.
We’re all very excited about the addition of custom geometry to Blockade Runner and can’t wait for everyone to bolt all kinds of new things to their ship! Oh, and for all you modders out there; Rejoice! You will be able to add your own geometric creations to the game. Disappointed we don't have your favorite Starfleet-issue chair? Download Blender and mod it in!
Glad to hear of Blender support, definitely following.
Yeah I was wondering if this actually was an 'official' statement about Blender support.
Yes it is a official statement.
Neat! I particularly like those 3-part doors, those look really cool.
I'm confused how the custom objects are voxels, though. They mostly just looks like custom 3d models.
I believe the engine supports both voxels(cubes) and 3d models. Also, using voxels is simply a different method of modeling- imagine lots and lots of really small cubes. You get more detail at the cost of performance