Post news Report RSS [Release] Imperial Civil War 2.2 Demo

It's been quite some time since the last major release of Imperial Civil War, and we're finally back with a taste of what's to come.

Posted by on


It's been quite some time since the last major release of Imperial Civil War, and we're finally back with a taste of what's to come. In this demo, you can play in the reworked Hunt for Zsinj galactic conquest scenario as the New Republic or two of the three new playable factions in 2.2; the Greater Maldrood and Warlord Zsinj. This GC provides a look at several of the new and reworked mechanics and other upgrades that 2.2 will bring to the table. This includes a ton of reworked graphical components (new projectiles, space skydomes, unit models), new and reworked features (extra story-driven content, emergent faction events), new units, and more. As this is just a demo, there's still a ton more to expect with the full 2.2. Depending on the feedback from this version and the length of the rest of 2.2's development time, we may consider another demo of this type with another scenario at a later date to make sure you don't go too long without something new to play. A lot of our determination on how to handle the full release, especially the testing process will be decided based on this demo. We suggest you do not delete your copy of 2.1 just yet.


Playable Factions in the Demo:

New Republic:
2.2 Demo - Wraith Squadron, MC80 Home One Type, Dauntless Heavy Cruiser, Quasars allow for X-Wing use on ground.

Coming in Full 2.2 - Republic Star Destroyer

Warlord Zsinj:

Space - ISDI, ISDII, Executor, CR90, Nebulon-B, Nebulon-B2, Carrack, Dreadnaught, Gladiator, Neutron Star, Strike Cruiser, Acclamator, Providence, Quasar, Dominator, Lucrehulk, Allegiance, VSD

Ground - TIE Fighter, A6 Juggernaut, AT-TE, Nightsister, 2M Repulsortank, AT-ST, ULAV, IDT, SPMAT, Jump Trooper, TIE Crawler, Raptor Troopers, Stormtroopers, Hailfire, Droideka, Shock Troopers, Raptor Scout

Greater Maldrood:

Space - Bellator, Crimson Command VSDII, Procursator, IPV, ISDII, ISDI, Ton-Falk, Arquitens, Interceptor IV, Neutron Star, Dreadnaught, Immobilizer, Crusader Corvette, Providence, Secutor, Allegiance, VSDI, ARC-170

Ground - AT-AT, AT-PT, TIE Crawler, Bantha II, ISP, AT-AP, Stormtroopers, SPMAT, Shock Troopers, Jump Troopers, T-16 (Thanks Farseer), TX-130, A9 Floating Fortress, Specialist, AT-AA, LAAT

Coming in Full 2.2 - Sorannan Star Destroyer, Army Troopers


We hope that this will not only give something to hold everyone over until release, but if we've messed something up, we'll have ample time and feedback to adjust it as we go. This will be especially useful for balancing feedback; there have been plenty of balancing changes which should be pulling the mod in the direction we want, however the exact numbers are certainly still up in the air, and the demo will give us a good amount of feedback to adjust from the current new baseline. There are a ton of changes being made in 2.2, probably more than in any previous version (including 1.0, and the huge jump between 1.3 and 2.0), so the more feedback we can get in one GC as a testbed, the more easily we can make changes without them already being embedded in ~19 other scenarios.Here's the basic overview of what to expect compared to 2.1, as well as a bit of a projection to the full 2.2. Keep in mind, everything (especially in the full 2.2) is subject to change. Content may be added or removed as time and priority allow, especially when it comes to additional units. To read the full changelog, click here.

Download the Demo



Click here
for the list of known issues and bug report thread.

If you would like more information about upcoming features and releases, check out our site at www.thrawnsrevenge.com or our ModDB profile. If you're interested in longer-form "Let's Play" style previews of versions in progress, lead developer Corey regularly plays through early versions of Imperial Civil War and Ascendancy on his channel. He's currently finishing a Pentastar Alignment playthrough before starting the Eriadu Authority next Saturday. Click the left button below to go to the PA playlist, or the right to go to the channel and subscribe for notifications when the later ones start going up.

As ever, thank you all for your support of the team, we hope you enjoy this 2.2 Demo as much as we have enjoyed making it, and we look forward to you all getting to play the full thing (when it's ready, and no, we don't know when that will be yet).

-The Thrawn's Revenge Team

Post comment Comments
Jamilbrandt
Jamilbrandt - - 3 comments

Thanks to all the Modders who put their time into this!

Reply Good karma Bad karma+16 votes
derSoko1301
derSoko1301 - - 15 comments

You are geat guys. Thrawns revenge is the best mod ever made!!!

Reply Good karma Bad karma+8 votes
Aenarion_
Aenarion_ - - 1,633 comments

anyone else have the problem where star destroyers just start to fly around willy nilly when you try to give them a move order?

Reply Good karma Bad karma+1 vote
.Corey. Author
.Corey. - - 3,735 comments

Empire at War's pathfinding, especially with larger ships, has always been terrible. Its not something mods can even touch in the slightest.

Reply Good karma+5 votes
Aenarion_
Aenarion_ - - 1,633 comments

I see, that's too bad. My Star Destroyers keep making suicide runs into asteroid fields.

Reply Good karma Bad karma+1 vote
Alackofcaring
Alackofcaring - - 119 comments

move them inch by inch using the w key to make a path. you can give orders while they game is paused, allowing you to carefully plot courses and maximize your firing arcs.

Reply Good karma Bad karma+2 votes
Aenarion_
Aenarion_ - - 1,633 comments

it doesn't matter if I inch them. As soon as I order them to do anything whatsoever they just start doing their own thing.

Reply Good karma Bad karma+1 vote
z741
z741 - - 339 comments

I hate that too, especially with my SSDs, they will literally turn the opposite f***in way when I want to broadside someone -_-

Reply Good karma Bad karma+2 votes
capshades
capshades - - 53 comments

Hover the mouse over the center of the ship, then hold right mouse button and move the cursor in the direction you want. A little green arrow should pop up in that direction. Slow, but it works normally.

Reply Good karma Bad karma+1 vote
Hashen2015
Hashen2015 - - 14 comments

corey will you be able to play as the imperial remanant and pentastar alligment in the 2.2 demo ?

Reply Good karma Bad karma+1 vote
JayTheGam3r
JayTheGam3r - - 1,869 comments

-Screams in expanded universe joy-

Reply Good karma Bad karma+3 votes
sargentbacon
sargentbacon - - 23 comments

Excellent work guys! cant wait for the full 2.2 release! keep up the good work!

Reply Good karma Bad karma+2 votes
alenoguerol
alenoguerol - - 622 comments

yes!

Reply Good karma Bad karma+1 vote
Lukage-2000
Lukage-2000 - - 8 comments

Do these changes only affect the one campaign?

Reply Good karma Bad karma+1 vote
.Corey. Author
.Corey. - - 3,735 comments

There's only one campaign in the demo. The rest will be in the full version when it's ready.

Reply Good karma+1 vote
myxale
myxale - - 666 comments

Sweet weekend timing.

I stopped playing any other EAW Mod because the Mechanics of ICW have spoiled me.

Kudos

Reply Good karma Bad karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments

If Disney put as much time and effort into star wars as you do, the world would be a better place ... and Han would probably still be alive. Great Mod !

Reply Good karma Bad karma+2 votes
EmeraldCommandYT
EmeraldCommandYT - - 2 comments

For some reason, i cannot load up my save. I saved the game and left and when i returned an hour later, it crashes within 20 seconds. Any ideas?

Reply Good karma Bad karma+1 vote
.Corey. Author
.Corey. - - 3,735 comments

Was the save created in the demo? Did you install the demo over 2.1 or on its own? Which faction are you playing as? Had Zsinj died yet?

Reply Good karma+1 vote
Guest
Guest - - 689,432 comments

Im not sure what the problem was, but i just made a new game and the new one saves and loads fine. Was playing as Maldrood on galactic.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,432 comments

I have the same issue- i created the save in the demo- installed as its own- greater maldrood- Zsinj is dead.

Reply Good karma Bad karma+1 vote
Keanu2000
Keanu2000 - - 21 comments

I have the exact same problem, the Save is in the GC Demo, On It's own, playing as Zsinj, and he is still alive.

Reply Good karma Bad karma+1 vote
jacob0101
jacob0101 - - 4 comments

For some reason i am not getting attcked in the demo anyone know how to fix it?

Reply Good karma Bad karma+1 vote
.Corey. Author
.Corey. - - 3,735 comments

Do you have Republic at War installed?

Reply Good karma+1 vote
jacob0101
jacob0101 - - 4 comments

I have the mod

Reply Good karma Bad karma+1 vote
.Corey. Author
.Corey. - - 3,735 comments

Go into your Forces of Corruption/Data/ folder, delete the folder named scripts. From there, go into XML and delete the folder named AI.

Reply Good karma+1 vote
jacob0101
jacob0101 - - 4 comments

In the raw mod?

Reply Good karma Bad karma+1 vote
.Corey. Author
.Corey. - - 3,735 comments

No, in your base FoC's data folder. RaW installs AI changes to there, which breaks the AI for the base game, other mods, and itself when it crashes.

Reply Good karma+1 vote
LordDarion
LordDarion - - 108 comments

The graphics so far makes me cry OF JOY!

Most beautiful FOC mod I have ever seen. Good work!!

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,432 comments

Thanks for the hard work !

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,432 comments

Great demo! I love all of the changes that were made. There was a bug when playing as the Greater Maldrood, when you took over a planet(I don't remember the name, I can check if needed) it trigger an event where 2 heroes joined your ranks. An admiral(Star Destroyer) and a field commander. These units did not have any names or descriptions. Also a new republic capital ship (that looks like Home One) doesn't have a title. The description is fine and it starts with something like "The first Mon Calamari cruiser designed as a warship) This demo ran very smoothly for me. Thanks everyone for all the hard work and keep at it!
-Trumpetdude

Reply Good karma Bad karma0 votes
.Corey. Author
.Corey. - - 3,735 comments

This was an issue where the text files were switched in the first patch. If you redownload, that's all fixed.

Reply Good karma+1 vote
Guest
Guest - - 689,432 comments

This comment is currently awaiting admin approval, join now to view.

snarzer
snarzer - - 168 comments

Does warlord zsinj get providences?

Reply Good karma Bad karma+1 vote
stlurz
stlurz - - 54 comments

Great work on the mod guys, though I have a question. Could you make another UI skin with brighter background (blue, yellow, etc.)? My eyes are literally bleeding when I try to read grey text on dark grey background.

Reply Good karma Bad karma+1 vote
dumitru2223
dumitru2223 - - 2 comments

There is a bug with Celanon planet.When I win the land battle there,the planet is still under Zsinj control and Melvar is still alive.When I try a new land battle,my units are scrambled on the planet.

I am playing with the Greater Maldrood.

PLEASE FIX!!!!!

Reply Good karma Bad karma+1 vote
Fecler
Fecler - - 30 comments

I've stumbled across a bug I think. I'm playing as the Maldrood, and been playing for a while, but the game just freezes up seemingly at random. to be specific, the game, as a program, does not freeze; rather, the game I'm playing kind of pauses, and I cant do anything. I can still bring up the Esc menu, I can still buy units (though they are never built) and I can't move units.

Also, I already tried the De-freezer program, so unless I did that wrong, it doesnt work.

any advice? <:\

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,432 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: