HALF-LIFE RESONANCE
New and old forgotten features comes up here!
Graphical Improvement: Dynamic Muzzleflashes (Light Up World), Sparks from walls,Shake Screen When Player Hit;
Weapon Updates: RPG slows Player,Gluon Gun slows Player,Crowbar HL2 Speed,Desert Eagle,Knife With STAB Attack,Explosive Crossbow Bolts,Glock 18 Clip,Multiplayer Gauss Style (LET'S FLY IN SINGLEPLAYER);
Enemies/Allies updates: Bullsquid Alpha Spit,Snark Live Timer (Set up your own timer for how long does this cute creature will live), Pit Drone,Zombie Barney,Zombie Soldier,Panther Eye,All H.E.C.U Has Opposing Force Models;
Support: Blue Shift Support;
New Options: Field Of View,Difficulty Level,Amount Of Human Gibs,Amount Of Alien Gibs,Scope For Python,Changeable HUD color;
H.E.V Indicates About: Shock|Blast Damage, Weapon Pickup;
Fixes: Monster Turning At High FPS;
Minor Features: Changeable Hands and Player Model (Between - Barney,Gordon,Shephard), Additional Weapon Pickup Sounds;
Everything can be changed in main menu (Options/Advanced);
Q/A
Q- Will this mod have compatibility with Opposing Force,Blue Shift,Decay?
A- Can't say exact answer about Opposing Force and Decay,But Blue Shift YES!
Q- Will there be new weapons
A- Yes,Of course
Q- New enemies? Please!
A- YES!
END?
For now mod has not so big amount of features,however if you want to play some cool mod which adds something to original game, I suggest you to play:
Will it be possible to have an option for the MP5 to already have 50 rounds in a clip when picked up?
Yeah,Good idea) Will be included in 0.2
so what new enemies the expansion enemies?
Not only the expansion enemies,probably i'll add some custom (which fit HL universe,and also alpha/beta ones)
so basically Mr friendly, kingpin, Floater, and Hassault (only to name a few famous ones)
If i am able to code them - Yes