Report article RSS Feed Half-Life 2: Wars v0.1 Released

Half-Life 2: Wars is released! Half-Life 2: Wars is a realtime strategy modification in the hl2 universum. This release is more like a small demo of the mod and is intended as a preview on the mod. The release is featuring two maps and most of the stuff you would expect in a rts game. Units can be recruited

Posted by Sander on Nov 3rd, 2007

Half-Life 2: Wars is released! Half-Life 2: Wars is a realtime strategy modification in the hl2 universum. This release is more like a small demo of the mod and is intended as a preview on the mod. The release is featuring two maps and most of the stuff you would expect in a rts game. Units can be recruited and resources are gained from control points. In later releases the mod will be expanded with base building, more units, worked out sides and multiplayer.

This release requires Half-Life 2 and Half-Life 2: episode one to play. Half-Life 2: Wars v0.1 can be downloaded from:

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Berrie
Berrie Nov 4 2007, 7:58am says:

I like the concept of the game and I had fun with the tutorial.
There are however still some problems that need to be adressed.

- Turrets are knocked over really quick and can't be put back up again. They are not very usefull that way.
- Units are unresponsive. Sometimes they go off on their own and other times they just won't do what you tell them.
- It's hard to target an enemy unless they are standing still or moving slow.
- Seeing beyond the fog of war. Sometimes soldiers see and shoot from within or into the fog.
- Unresponsiveness when using abilities. A medic or engineer at times would not use their abilities when instructed to.
- When trying to heal someone with the medic, one has to click on the medic than the ability and then find the unit on the map. It would be easier if you could select the target using the UI. It migth be nice to give the medic be a bit more independence with healing by giving the choice to allow him to heal those near him.

I hope to hear more of this mod in the future. Keep up the good work.

+1 vote     reply to comment
angelangel
angelangel Nov 3 2007, 12:46pm says:

Wow awesome written all over it.

+1 vote     reply to comment
kill34r1
kill34r1 Nov 3 2007, 1:15pm says:

WOOOHOOO!

+1 vote     reply to comment
nomichi
nomichi Nov 3 2007, 8:23pm says:

not bad. I seemed to have some control issues though. I couldn't get the abilities to work consistently, maybe it was just me though. I tried about 50 times to drop a turret but it just didn't wanna work. Finally would get them to work randomly. And yes I had plenty of those points to build them. Anyway, cool idea, hope you make it to a finished release.

+1 vote     reply to comment
Zeee
Zeee Nov 3 2007, 3:42pm says:

Tutorial was awesome but the mission with the antlions was kinda crap.

+1 vote     reply to comment
Neok
Neok Nov 3 2007, 11:26am says:

erst0r

Hell yeah! I instantly download it now.

+1 vote     reply to comment
Zeee
Zeee Nov 3 2007, 12:06pm says:

Dlling too.

+1 vote     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Nov 3 2007, 2:14pm says:

Cool !!

+1 vote     reply to comment
Elezzzark
Elezzzark Nov 3 2007, 3:17pm says:

Im impressed, this mod looks very inspired for Company of Heroes engine, also i liked it alot.

+1 vote     reply to comment
Sander Author
Sander Nov 3 2007, 5:08pm says:

I created the hlw_sands map to try out some kind of larger map, to see how it runs. And two maps is better then one.

+1 vote   reply to comment
Zeee
Zeee Nov 3 2007, 6:30pm says:

The map looked pretty fine except the antlions captured the flag way too fast.

+1 vote     reply to comment
methy
methy Nov 3 2007, 7:23pm says:

Will you lot be releasing the source code for this, and if so, is it well commented?

If yes, I love you so much I could cry.

+1 vote     reply to comment
Spiker
Spiker Nov 4 2007, 10:14am says:

I'd really like to get into mapping for this, there's a lot of potential in this mod. With the next few patches I hope the majority of the bugs are fixed so you guys can work on content : D

+1 vote     reply to comment
Plinkotink
Plinkotink Nov 4 2007, 1:14am says:

I love seeing stuff like this come out on the source engine, nice job@!$%

+1 vote     reply to comment
n0k
n0k Nov 4 2007, 1:36am says:

Mod looks amazing except i can't get it to run :/. I guess it's not built for low-end engines, i get straight up crash every time i try to make a new game on either map.

+1 vote     reply to comment
Oradull
Oradull Nov 4 2007, 2:55am says:

Pretty fun, but some major control issues. The AI seemed to think it was smarter then me and would charge off on their own, usually to their death, and refused to listen to my commands until they had done whatever they wanted. The combine were especially stupid, whenever they needed to reload they would charge the nearest enemy and bash them at least once, even if they were across the map and invisible to me, then run off on a tangent to reload. Really hope you guys carry this through and fix it up a little bit, this seems like it could be really fun.

+1 vote     reply to comment
Varsity
Varsity Nov 4 2007, 5:17am says:

Excellent job. The core gameplay isn't fun yet, but the tutorial map is very cool and shows that there's potential. :) Some thoughts:
Put pinch point hint nodes in the tutorial house! They ought fix all of the pathfinding issues in there.
Let us interact with other soldiers from the UI. I have a medic and an injured soldier selected, but to heal them injured guy I need to hunt him down in the world. Clicking his button would be far easier.
Units will sometimes look up to the player (i.e. camera) if you zoom in far enough.
Turrets are horribly unstable and can't be picked up once they've fallen over.
Why do you have to set a direction for mines before they are planted? Also, the AI is too good at avoiding them.
Too many ragdolls! I couldn't even fix it with g_ragdoll_maxcount.
Soldiers can sometimes see further than the fog.
Looking forward to future releases! :)

+1 vote     reply to comment
Crispy
Crispy Nov 4 2007, 5:45am says:

This came right out of left field! Nice work!

+1 vote     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Nov 4 2007, 8:41am says:

Great mod loved everything about the mod hope you get some more maps and more units made maybe be able to use helicopters.

+1 vote     reply to comment
SneakySoft
SneakySoft Nov 4 2007, 9:20am says:

Hey, I have a problem when I try to start HL2 Wars. It says this:

This is what I get in online mode when I start Half-Life 2:

Wars

Engine Error
MountFilesystem( 213 ) failed:

SteamMountFilesystem(2068,213,0x1178fc=,0x1178fd74) failed with

error 5: No Steam Content Servers are available.

This is what I get in offline mode when I start Half-Life 2:

Wars

Engine Error
MountFilesystem( 213 ) failed:

SteamMountFilesystem(3400,213,0x1327fc74=,0x1327fd74) failed

with error 201: Cannot perform this operation while offline.

+1 vote     reply to comment
Varsity
Varsity Nov 4 2007, 9:30am says:

Do you own a legal copy of Episode One?

+1 vote     reply to comment
Sander Author
Sander Nov 4 2007, 10:09am says:

213 gcf is episode one content, so you likely don't have episode one installed.

+1 vote   reply to comment
Hendrix
Hendrix Nov 4 2007, 10:21am says:

i thought it was really good, well done guys

+1 vote     reply to comment
Garrador
Garrador Nov 4 2007, 12:07pm says:

For the "Inspired by COH" post.

The HUD I made was inspired from Company of Heroes, yes. All in all my first prject where I made a HUD, so COH helped alot for reference.
Allthough I didnt want to go as far with that so it looked like the COH hud, so I went for the HL2 base colors instead of the usual Greyscale metal wich you see in many RTS games, so Orange and Grey made it HL2'ish!

Great to see so much positive feedback. Sander has worked on this unbelievably fast and made it good. Still minor bugs and some gamplay flaws, but intrest for the mod seems good, so Sander wont stop =P

Thanks

+1 vote     reply to comment
Elezzzark
Elezzzark Nov 4 2007, 4:24pm says:

Thanks for feedback.

I hope your team gets nice future.

+1 vote     reply to comment
Leonick
Leonick Nov 5 2007, 1:20am says:

Really cool!! needs lots of work though, but thats ok considering the version number :D keep up the good work

+1 vote     reply to comment
Hunt77
Hunt77 Nov 5 2007, 6:16am says:

Gonna give it a spin later

+1 vote     reply to comment
Dr.Zoidberg
Dr.Zoidberg Nov 5 2007, 10:21am says:

You cant play this without episode 1... lame =(

+1 vote     reply to comment
Tyranick
Tyranick Nov 5 2007, 2:39pm says:

As you said about base buildings, thats a must, another must is to incoperate Episode 2, and those destructable houses :D.

Control over all NPCS in the game (different factions?!)

Hell i got loads of ideas, if you want the rest ill PM you or summin

+1 vote     reply to comment
Garrador
Garrador Nov 5 2007, 9:13pm says:

Just now I'm drawing out some concepts for base buildings and other RTS related and needed material. Thats what I can say about that matter, for what he wants to implent in the next release, is up to him.

I will throw in my suggestions and discuss with him what would be best.
But it's all up to the big boss! =P

Visit the forum to post your suggestions: Z11.invisionfree.com

+1 vote     reply to comment
Collo
Collo Nov 6 2007, 1:43pm says:

Nice job. keep it comming

+1 vote     reply to comment
asadsilk
asadsilk Dec 23 2007, 5:41am says:

I hadn't even heard of this mod before i saw it in the moddb top 100. I'm gonna check it out for sure.

+1 vote     reply to comment
Otreum
Otreum Apr 10 2008, 5:52am says:

Well this looked good, but the fact that I need episode 1 to play it has turned me away.

+1 vote     reply to comment
Lethe95
Lethe95 May 2 2008, 10:52pm says:

I don't know if this is a common problem but I can't get the rebel engineer to build "AT ALL". He goes to the position and stands there...just waiting for something to happen. If at all possible please address the building stuff and add that for combine. On another note This is one of the best mods I have ever played for Half life 2. I would love to see this made into a full version. Keep up the good work!

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