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In this video update we take you on a tour of how sword fighting works in Blade Symphony and demonstrate an in-game duel.

Posted by mflux on Oct 22nd, 2010

Hey guys! The response from the last few updates and our announcement had been really tremendous. Blade Symphony was recently featured on Podcast 17, UserCreated.org, Planet Half-Life, and got a mention on Rock Paper Shotgun!

I also posted the link to our trailer on Reddit which got a ton of interesting reactions

The goal of our trailer was never to show off actual gameplay, being a teaser trailer and all. However there's been a plethora of rumors and assumptions about the mod that I wish we can just move past. 

In the spirit of keeping the community updated on what we're doing, I present to you a gameplay feature demonstration video below.


One thing I do want to address was the comments aimed at the animations since the teaser trailer. Comparing us to Vindictus is of no help since they are an established game company complete with a motion capture studio. Whereas, we had no choice but to hand animate everything

The other issue was the recording process for the teaser trailer was full of pitfalls. We recorded with our "slash-stop", a technique of freezing animation during the moment of impact, turned on, however during demo-playback we discovered that it was best to turn them off for aesthetic reasons. Unfortunately this meant that the demos had the slash-stop information already in the physics, causing bizarre sliding-around animations that you saw.

Anyone who's worked with the Source SDK will also tell you the engine is not friendly with third-person animation and network code. This is also compounded with the problem because certain animation bugs cause the player to skip an animation but they would still move. Ouch. So yeah, that's the next thing I'm tackling.

But yes! Tell your friends about Blade Symphony. Link to moddb, or better yet, punyhumangames.com. We also have a forum which you can ask the developers questions. I lurk there and I may just pop in to reply to any questions you might have.

See you, Space Samurai. 

~M

PS:
Upon seeing the movie render I have the feeling that my voice-over audio might not be loud enough. Please let us know if there's an issue with the audio, as it's 5am in the morning and I'm short a pair of headphones from devapalooza so I can't check the audio volume. If it's an issue I'll definitely re-render and re-upload the video.

Post comment Comments
Henley
Henley Oct 23 2010, 3:43am says:

Nope video was awesome.

+5 votes     reply to comment
Verendus
Verendus Oct 23 2010, 4:21am says:

Game play looks sweet already!
I thought you were going to lose xD

+2 votes     reply to comment
Betelgeuze
Betelgeuze Oct 23 2010, 5:48am says:

impressive!

+2 votes     reply to comment
Maxen1416
Maxen1416 Oct 23 2010, 7:05am says:

i came

i mean this is the best sword-fighting system i have ever seen on the source engine..

+3 votes     reply to comment
ScorpionFaiha
ScorpionFaiha Oct 23 2010, 7:20am says:

I like the fact that you cant just spam the attack button and hoping you get a kill.

Impressive piece of work!!

I salute you.

+3 votes     reply to comment
MrCowThing
MrCowThing Oct 23 2010, 9:00am says:

Really great work! Also, the video volume is fine.

+3 votes     reply to comment
este
este Oct 23 2010, 9:47am says:

Awesome vid, the fighting looks great :)

+2 votes     reply to comment
DillonBarba
DillonBarba Oct 23 2010, 11:18am says:

reminds me of bushido blade, with the stances.
which also happens to be my favorite ps1 game, wheres the donate button? haha

+3 votes     reply to comment
zombieOnion
zombieOnion Oct 23 2010, 3:11pm says:

This is way too anime for me, but I will download and play this.
Animations look great.
Textures look great.
Model looks great.
Now, can I control it with a gamepad?

+1 vote     reply to comment
Anddos
Anddos Oct 23 2010, 3:31pm says:

looks like a totally new game, hard to believe its a hl2 mod

+3 votes     reply to comment
WatchMaker
WatchMaker Oct 23 2010, 5:52pm says:

After nearly 6 years, someone makes a HL2 sword fighting mod that looks semi-fun. Awesome.

But please, for the love of god, don't forget to hype your mod. Promote it like a crazy sonofabitch, every chance you get. Without a relentless PR plan, your mod will go unnoticed. And no matter how fun it plays, it will die if it does not have a large number of people interested in it. This has happened to hundreds of potentially awesome mods before, and it WILL happen to yours if you do not play the PR game correctly.

+4 votes     reply to comment
KindredPhantom
KindredPhantom Oct 24 2010, 8:06am replied:

You the fans of Blade Symphony can help too, get the word out, reply to topics on forums that are already discussing it, rate favourite and share the youtube video(s). Youtube.com

Fan power and pester power can go a long way. :D

+2 votes     reply to comment
MirzaGhalib
MirzaGhalib Oct 23 2010, 8:50pm says:

Very good-looking game. I can't believe how fluid it all looks. The fighting mechanics are simple and graceful which I very much like. It looks like players will have to think carefully about their moves rather than just button mashing. Great work.

+2 votes     reply to comment
kgino1045
kgino1045 Oct 24 2010, 2:15am says:

very good attempt

I expect this one

+2 votes     reply to comment
Maury
Maury Oct 24 2010, 7:08am says:

Awesome Video

+2 votes     reply to comment
Visorak06
Visorak06 Oct 24 2010, 12:29pm says:

Wow, this is the sort of hack and slash gameplay Source has needed! Bravo Team Blade Symphony! Bravo!

+2 votes     reply to comment
SolidFake
SolidFake Oct 26 2010, 12:06pm says:

hot

+1 vote     reply to comment
Genocidical
Genocidical Nov 1 2010, 12:19am says:

this is very orginial kudos to you guys keep the goods and keep on jugling this should be flaming hot love the gameplay is something to keep people playing more tactical

+2 votes     reply to comment
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