Report article RSS Feed Fps Terminator-rebuilding the gameplay.

In the last article I mentioned that I'm back to re-writing the gameplay structure to have a more flexible pipline. Now I will show you.

Posted by Narlyteeth on Feb 12th, 2010


I'm doing this because my previous scripts have gotten messy. It was getting very difficult to add new features to the gameplay. so I had to start from scratch again. these new re-imagined scripting have been designed for abilities to swap and pick-up weapon, have an ammo counter, various approaches to take down an enemy, and easier replication for other maps.


This video demonstrates some of the new or revamped effects and mechanics

If you look at my profile page, you might see that i'm now a member at Blackheart Games working as the lead modeler for the project, Universal Alliance. This has compromised some of my time with fps terminator. so forgive me for the production slow-down. on the plus side some members of the team have volunteered to help me with the project. UK composer Thom Maggs ( Moddb.com ), has been welcomed to create some audio effects for the game that have a closer representation of what's heard in the classic terminator films.


Here's a video with a new map that has 90% reference to the atmosphere to the t2 future war.

The video has been dubbed with audio from the classic films to act as a target track for Mr. Maggs well most of the details have been explained in the videos so just stay tuned for more work.

-Kevin M Bryant (aka gridlockshock)

Post comment Comments
death5421
death5421 Feb 13 2010, 10:31pm says:

this looks ******* awesome. i just have 1 question. why make this for GOW and not UT3 instead?

+4 votes     reply to comment
Narlyteeth
Narlyteeth Feb 13 2010, 11:55pm replied:

two words, pre-made mechanics

+1 vote     reply to comment
death5421
death5421 Mar 2 2010, 1:30am replied:

i guess i cant argue with that. just gives me more another reason to get GOW for pc.

+1 vote     reply to comment
Dremth
Dremth Feb 13 2010, 10:33pm says:

Awesome. I love the lens flares. Didn't like the music on the first video, but that's not that important :P
The second video is just... yes. YES

+3 votes     reply to comment
ContainedExplosion
ContainedExplosion Feb 14 2010, 12:30am says:

Graphically this mod shows off some pretty amazing stuff, from 0:43 to 0:50 it really did look like a movie sequence, or set piece. Love the lens flare integration to the game as well, it gives it that extra -pop- and just looks fantastic, keep it upski's!!

+1 vote     reply to comment
SinKing
SinKing Feb 14 2010, 2:37am says:

I'm always amazed how well Unreal Engine 3 fits the style of your project. Sure, it looks a bit stiff at the moment, but environments and atmosphere really take the right direction.

Hopefully this will be the first enjoyable Terminator game. It's about time somebody made one. Will there be a story of its own to it?

+1 vote     reply to comment
Davis237834
Davis237834 Feb 14 2010, 11:26pm says:

Looks pretty amazing thus far, will there be an ingame option for third person over shoulder camera in the final draft?

+1 vote     reply to comment
do365nic
do365nic Feb 15 2010, 2:19pm replied:

it's called FPS terminator for a reason

FPS

hehe ;)

+1 vote     reply to comment
Narlyteeth
Narlyteeth Feb 15 2010, 3:45pm replied:

Frames per second Terminator.

Lol

+1 vote     reply to comment
MrBCut
MrBCut Feb 20 2010, 7:52pm says:

Oh yes - I will be following this!

Really nice job guys!

+2 votes     reply to comment
Myloman
Myloman Mar 4 2010, 8:54am says:

Good man! Looking swanky as ever :D

+1 vote     reply to comment
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