In the last article I mentioned that I'm back to re-writing the gameplay structure to have a more flexible pipline. Now I will show you.
Posted by FPSTerminator-Dev on Feb 12th, 2010
I'm doing this because my previous scripts have gotten messy. It was getting very difficult to add new features to the gameplay. so I had to start from scratch again. these new re-imagined scripting have been designed for abilities to swap and pick-up weapon, have an ammo counter, various approaches to take down an enemy, and easier replication for other maps.
If you look at my profile page, you might see that i'm now a member at Blackheart Games working as the lead modeler for the project, Universal Alliance. This has compromised some of my time with fps terminator. so forgive me for the production slow-down. on the plus side some members of the team have volunteered to help me with the project. UK composer Thom Maggs ( Moddb.com ), has been welcomed to create some audio effects for the game that have a closer representation of what's heard in the classic terminator films.
The video has been dubbed with audio from the classic films to act as a target track for Mr. Maggs well most of the details have been explained in the videos so just stay tuned for more work.
-Kevin M Bryant (aka gridlockshock)