Report article RSS Feed Festival of Magic - pre-alpha gameplay footage!

We are super excited to show you the first, pre-alpha, gameplay footage from Festival of Magic!

Posted by dCepT on Oct 16th, 2012

We are super excited to show you the first, pre-alpha, gameplay footage from Festival of Magic! Yes, that is right! We also have a proper name now! Project FoM is now Festival of Magic!

We also had our first video interview in Norway where one of the largest newspapers are running a very popular video game web show where we were talking about Festival of Magic and showing some some bits and pieces of the pre-alpha gameplay video you guys can see under!

We hope you enjoy!


For the Norwegian speaking crowd, click here for the interview over at Level Up/VGTV.

Cheers,
The SnowCastle Games team

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Pyroinflames
Pyroinflames Oct 17 2012, 12:24am says:

this is beatifull, reminds me of FinalFantasyX because of the diamond / door system and the battle system, cant wait for the release!

+2 votes     reply to comment
dCepT Author
dCepT Oct 17 2012, 3:22am replied:

Thank you! So cool to hear that you like how it looks so far! Hopefully it'll be even better down the line ;)

+4 votes   reply to comment
Prettyboy326
Prettyboy326 Oct 17 2012, 1:08am says:

yeah the music is such an excellent tribute to final fantasy, I feel like you guys have drawn a bit of inspiration from the series (the battle music sound like FFIX from memory)

I know it pre-alpha but the fights dont seem as intense as the music is, perhaps a bit more flash/flare to them so they seem as exciting as the music makes it feel. Other than that it looks tip top, I love it.

+3 votes     reply to comment
dCepT Author
dCepT Oct 17 2012, 3:27am replied:

We have Eiko Ishiwata doing the music, she is a huge FF fan, and so are we :)
The battle system is a placeholder, and we'll make sure to make new videos when we have the actual battle system in place (which we think is awesome ;) )

+1 vote   reply to comment
Prettyboy326
Prettyboy326 Oct 21 2012, 1:25am replied:

looking very cool already and the music score is brilliant, cant wait to see more :)

+1 vote     reply to comment
soad667
soad667 Oct 17 2012, 8:36am says:

Wow, everything is simply awesome. The music, the looks. Keep it up! ;)

+2 votes     reply to comment
dCepT Author
dCepT Oct 17 2012, 8:42am replied:

Thank you! We're so glad you like!

+1 vote   reply to comment
MrMazure
MrMazure Oct 17 2012, 3:20pm says:

design is really nice. although are all these text interruptions really necessary?

+2 votes     reply to comment
bendikstang
bendikstang Oct 17 2012, 3:46pm replied:

Thanks!

It's a very valid question.
We don't know exactly where we will land when it comes to the amount of dialog. We will try to keep it at a minimum while still being able to tell a deep and trilling story. It will also be optional in the sense that you might not need to trigger all the dialogue, but if you like to explore, then there will be depth for you. We will of course try to tell the story with other means than just text. Since it is a game we have lots of tools at our disposal - we just need to use them.

+3 votes     reply to comment
MrMazure
MrMazure Oct 17 2012, 4:52pm says:

don't be mistaken, I like stories and dialogs. However in some rpgs one thing that bothered me was that they abruptly break the gameflow. Perhaps you should keep this option for those who actually like it, and add another where the dialogs can be seen/heard but not pausing gameplay. For instance it could be a classic textbox at the bottom of the screen where the message is displayed with the character icon, or simply keep the bubbles but have them vanish a few seconds later. There's ton of possibilities. It's your game though, your decisions.

+4 votes     reply to comment
dCepT Author
dCepT Oct 18 2012, 12:36am replied:

Thanks for the critique/thoughts! Great to hear! I've been thinking about it since I saw your comment yesterday, and like Bendik says we are not sure how to balance out everything yet, but maybe bunching together dialogue at POI's instead of littered throughout the game is a better option. In the video we just went ahead and clicked on everything we had put in there which might have been overkill, haha. Again; thank you for the input! It is much appreciated!

+1 vote   reply to comment
Pyroinflames
Pyroinflames Oct 17 2012, 11:20pm says:

forgot to add that your composer is outstanding and creates a really good atmosphere - just lovely!

+3 votes     reply to comment
dCepT Author
dCepT Oct 18 2012, 12:37am replied:

Thank you! Yeah, she's awesome! Super talented!

+1 vote   reply to comment
bendikstang
bendikstang Oct 18 2012, 4:09am says:

@JPMMazur: Agreed!
We will make sure not to break up the gameflow more than absolutely necessary. Have you seen how they did the dialogue in Diablo3? I think they did it very well as it does not break the gameflow but rather just add a narrative layer on top of the hack'n slash gameplay.

+1 vote     reply to comment
Slushy_
Slushy_ Nov 10 2012, 8:02am says:

I'm loving everything about FoM so far , keep up the good work!

+1 vote     reply to comment
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