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After a long hiatus of having no internet, i am back with a fairly major update...

Posted by jenkins_08 on May 4th, 2010

As some of you may or may not know, i have been without the internet for approximately 5 months.
During this time i have not stopped with designing content for Toxis, infact it was probably the most productive time for me in a very long time..

Getting down to business...

~Sound & Music~

Since i have been offline i have composed almost 2 full albums, over 20 stingers, 22 ambient sounds and also some soundscapes.

I have put together a demo album for Toxis that may be changed later, but for the moment serves the purpose of showing you what types of music to expect from the game.
Moddb.com

Also here are 2 samples of the ambient and stinger sounds;
Toxis.info
Toxis.info

~Maps~


Ok well my original plan was to upload new screenies to our images section here, however each time i try i get a corrupt upload or it gets through but the image displayed is corrupted so, i've successfully uploaded them to my photobucket account and will use it this time.
I'll try again at a later date incase it's just a temporary problem with my computer or this site.

  • Latest Core Iteration;
Click for larger images (opens in new tab)

  • A ravine with a fully automated defence missile launcher;
Click for larger images (opens in new tab)




We also planned on presenting the ravine map and the core factory in this update but there is still alot of lighting and texture work to be done so hopefully we will have some more "eye candy" images by the next update...

~Textures~


In the past 5 or so months that i have been on hiatus, i have created in the vicinity of 3200 textures (which includes approx. 1500 frames for some animated textures).

Here is a small sample of some of the textures;

Click for larger image (opens in new tab)


Well that's all for this update, it's very good to be back online and back in the action.

Take care all and thanks again to all the followers of this mod :)

-Jenkins

Post comment Comments
Spinky7
Spinky7 May 5 2010, 12:30am says:

That is an incredible amount of work! Congrats on the productivity, I'm definitely going to be follow this mod!

+2 votes     reply to comment
Xylemon
Xylemon May 5 2010, 12:42am says:

Looks pretty good!

+2 votes     reply to comment
AlekZanDer
AlekZanDer May 5 2010, 2:42am says:

Great stuff.

+2 votes     reply to comment
jenkins_08
jenkins_08 May 5 2010, 4:14am says:

Cheers guys :)

+1 vote     reply to comment
Cremat0r
Cremat0r May 5 2010, 6:46am says:

Very good work there, guy!

+2 votes     reply to comment
freredarme
freredarme May 5 2010, 7:11am says:

Sometimes, your texture from filterforge xD

+1 vote     reply to comment
jenkins_08
jenkins_08 May 5 2010, 8:15am replied:

I purchased the Professional version which means i can use any of them legally :)

+1 vote     reply to comment
freredarme
freredarme May 6 2010, 1:44pm replied:

Yeah ! Nice choice.
With the free version you have 15 day trial, it is awesome for textures !

+1 vote     reply to comment
jenkins_08
jenkins_08 May 6 2010, 10:02pm replied:

Yeah i got it full price though which means i paid like $248 for it lol...

+1 vote     reply to comment
Cameron:D
Cameron:D May 5 2010, 8:34am says:

Awesome work, as usual!

+2 votes     reply to comment
Crash-Headroom©
Crash-Headroom© May 5 2010, 8:44am says:

Thank you all for keeping with us during the hiatus, as soon as we work round this new Hammer problem then we'll begin work on mapping again

+2 votes     reply to comment
Croco15
Croco15 May 5 2010, 5:00pm says:

Looks really good! By the way, could you fix that ground/cliff texture on the missile launcher level, it looks really bad, other than that, the rest of your textures are awesome!

+2 votes     reply to comment
Crash-Headroom©
Crash-Headroom© May 5 2010, 8:48pm replied:

WAAAAY ahead of you, jenkins will be making some nice textures forit soon

+2 votes     reply to comment
jenkins_08
jenkins_08 May 5 2010, 11:28pm replied:

Yeah i'll be turning this texture into a blend material soon enough, also i will fix the stretching with a seamless scale parameter in the VMT.

+1 vote     reply to comment
Jike
Jike May 5 2010, 8:31pm says:

Looks nice. I'll keep an eye on it!

+2 votes     reply to comment
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