Report article RSS Feed Dystopia Demo Update 1

Team Dystopia are extremely serious about squishing any bugs as fast as we can track them down. As proof, we offer up the first update for our week old demo. This update is completely backwards compatible, so there is no reason for players or server admins to delay grabbing it. You can snag the 3 meg

Posted by dys-Fuzzy on Sep 16th, 2005

Team Dystopia are extremely serious about squishing any bugs as fast as we can track them down. As proof, we offer up the first update for our week old demo. This update is completely backwards compatible, so there is no reason for players or server admins to delay grabbing it.

You can snag the 3 meg client update:

dystopia_demo_client_u1.exe from modDB
dystopia_demo_client_u1.exe from Internode
dystopia_demo_client_u1.exe from HL2Files.com

Server admins running either Windows or Linux, can grab the updated binaries in this 6.5 meg zip:

dystopia_demo_server_u1.zip from modDB
dystopia_demo_server_u1.zip from Internode
dystopia_demo_server_u1.zip from HL2Files.com

Change log:
-Fixed several crash bugs in server and in client
-Bumping into a stationary team mate will push them a bit (this is to prevent people blocking spawn doors as heavies)
-Added voicecomms spam protection
-Added support for mp_autoteambalance (on by default)
-Added dys_voicecomm_globals_silent convar, so you can disable the audio on global voice comms (eg. "I don't think so sister!")
-Added dys_iff convar, to disable IFF drawing (eg. models only)
-Added server name to HTML/XML stats output
-Fixed names with a "." being shortened in stats
-Fixed spawn timer increase if spawn is captured
-Fixed stealth appearing white on older video cards
-Fixed stealth vmt exploit
-Lowered Spider Grenade timer from 7 to 4 seconds

Post comment Comments
Dekthro
Dekthro Sep 16 2005, 11:18pm says:

Alright!

+1 vote     reply to comment
Michael
Michael Sep 16 2005, 11:34pm says:

koolness

+1 vote     reply to comment
SuperRad
SuperRad Sep 17 2005, 12:21am says:

nice

+1 vote     reply to comment
bryan986
bryan986 Sep 17 2005, 1:01am says:

A patch for a demo? Not cool :(

+1 vote     reply to comment
Novator
Novator Sep 17 2005, 1:32am says:

Excellent, this patch will make the game run much better :)

but please either provide an .fdg or new maps in the next update ;)

+1 vote     reply to comment
blackplague
blackplague Sep 17 2005, 2:12am says:
Quote: Excellent, this patch will make the game run much better Happy

but please either provide an .fdg or new maps in the next update Wink


There already is an FDG LOL!!! Ever tried looking in

..\..\sourcemods\dystopia\dystopia.fdg

+1 vote     reply to comment
Novator
Novator Sep 17 2005, 3:04am says:

Whoops... XD

+1 vote     reply to comment
death_bloomz
death_bloomz Sep 17 2005, 5:14am says:

whats an fdg?

+1 vote     reply to comment
jacksonj04
jacksonj04 Sep 17 2005, 7:03am says:

- and FDG is a file used to define entities used in mapping. With an FDG and some basic knowledge about how to map for the game (eg which special entities are needed) it is possible to create and release new maps.

+1 vote     reply to comment
dys-Fuzzy
dys-Fuzzy Sep 18 2005, 6:19am says:

bryan986: You'd prefer we didn't squish bugs? I hope you con't complain when we release the next update which will include more features and another map.

+1 vote     reply to comment
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