We are currently testing out IPV6 for all DesuraNET sites, including Mod DB, Indie DB and Desura!
Posted by Greg on Sep 27th, 2011
We are currently doing trials with IPV6, and are wondering how many gamers out there have either IPV6 connectivity through their ISP, place of Education, or elsewhere?
Please let us know! We are currently planning to have full IPV6 connectivity soon.
If you aren't sure exactly what IPV6 is, well it is basically a new generation of "numbering scheme" for the internet. Currently, 99% of the 'net runs on IPV4 which was designed and brought out in the 1980's - with design for around 4.3 billion addresses. Obviously as the internet has grown exponentially, and the number of devices needing IP's - everything from servers, to mobile phones, tablets, even TV's and kitchen appliances - a new type of numbering system was needed (and designed)!
Currently, IPv6 isnt that widely used, although it is starting to make traction - the US Govt announced recently that all Govt departments must switch to the new numbering, and alot of Universities and Tech sites are now adding supporting for v6.
Also, on June 8th this year the Internet Society held the World IPV6 day - with sites such as Google, Facebook, Yahoo and others enabling their content via IPV6.
The biggest change - is that IPV4 provided a 32bit address space - while IPV6 provides 128bit addresses... this means there are 340,282,366,920,938,463,463,374,607,431,768,211,456 IP's available for assignment under IPV6. This is... alot!
For more info, you can always checkout IPv6's extensive wikipedia article here - En.wikipedia.org
Probably a bit of a stupid question, but how do I know if my ISP supports IPv6?
I'm running Win7, so my networks do have IPv6 addresses, but AFAIK there's no way to test the ISP.
try this ;)
Test-ipv6.com
thx
I hope moddb will support both v4 and v6 since most of our ISP's will not support v6!
A moar clear question: Will ModDb be IPv6 only or both?
We will be dual stack, including a download mirror, Media/CDN, and our websites.
No IPv6 support at home, but I regularly SOCKS proxy into one of my servers (a linode VPS) which does do IPv6. It's slowly making its way in.
No support at home and no plans for change in near future as far a I'm aware of. Can't check my university right now but last time I checked it was IPv4 only.
So will we have to upgrade everything program that uses the internet?
Do we have to change Routers, Modems, etc.?
The way internet gets described is usually via layers where each layer builds on the one below it. Software is at the top of those layers and IP is somewhere in the middle.
So the only "layer" that we need to change is the one in the middle, in theory. Software will need to be updated but that could be done in a small patch for most applications. Much will depend if the software uses many ip adresses (XXX.XXX.XXX.XXX) or mostly URL's (http://XXX.XXX.XXX).
Routers and Modems on the other hand work on the IP layer (Network layer) so they will need to get updated/replaced. A simple firmware update might not be enough for those devices.
unfortunately, many software projects are dead or near dead, and few have access to the underlying source code so that IPv6 support can be patched in. many FL/OSS web applications support IPv6 now, though, which is good.
Though, how will that affect multiplayer gaming? Especially old games?
Just so you guys know, the "plan" is to run both ipv4 and ipv6 backbones for years to come. Phasing out ipv4 will take a (very) long time, so it's not a matter of turning off the ipv4 switch and turning on ipv6.
There are a few "compatibility" layers already in use (for example wrapping an ipv4 packet in ipv6 packet for a few hops), but it's not as simple as out with the old and in with the new.
I think I read something about a "if you want ipv6, just ask" kind of attitude at my ISP.
"the US Govt announced recently that all Govt departments must switch to the new numbering"
gwbush and yoyobanana also told and repeated to us that everybody should think the 9/11 is not an "inside" job .
i joke but : is not the us dollar , one of the worst currency of earth ?
us was a leader in 1945-50 but no longer is .
saying that 99 % of ip are used is false and with a clever use of private ips this should be ok : that is easy for all providers to give some 10.0.0.0 – 10.255.255.255 or 172.16.0.0 – 172.31.255.255 or 192.168.0.0 – 192.168.255.255 ips to modems instead of public ips to all users .
the ipv6 "switching" is to make cisco sells some new routers ....
that mostly reminds me the y2k bug of pcs , where all clocks were "empowered" to stop the world and make it crash like 9/11 ....[*8
No IPv6 here.
No IPv6 address detected
um... could you explain what IPV6 is?
I have never heard of this before.
Two issues only with that testing site, other than that I'm ready, just seems I got to wait for my ISP to do stuff on their end.
Here is google on ipv6 Ipv6.google.com for a firm test of a ipv6 site.
well, i think iinet better get some ipv6 going cause i don't want this leaving me behind! xD
IPv4
IPv4
no Ipv6 just tested it.
I have Ipv4 and any other site except mod DB and indie DB is loading at normal speed while here I need to wait long and then I get a message that something's wrong...but the other sites work.
Could this be conseqvence of new Ipv6?
PS:need help,I have a indie game here and this really slows me down :(
No IPV6.
At my ISP, the staff has recently received a course on the implementation of IPv6 on their network. Currently there are no official DNS servers which support the protocol yet. However, they are in the process of migrating all dialup users to ADSL, which means that they will need to incorporated those users in their dynamic IP pool as well. Since most DSL modems stay on 24/7 a lot of extra addresses will be needed.
How will users on winXP implement ipv6? AFAIR it has only beta support for it. Has anyone here tried that on their machines?