About the game
Interference is a 2D platformer set in a futuristic world, with a fast stealth gameplay.
On top of that, there is a special game mecanic that allows the player to hack/modify level's structure by sliding tiles.
An open technoir metropolis :
The city will be divide in 4 districts connected to each other, and each district will have a main area and sub-areas (for some missions or as connection to other areas).
Developer : Sinok426 (I do everything on the game, exept the music which is done by 2 awesome composers)
Platforms : Windows and OSX first, then Mobiles
Release Date : End of 2013 / Beginning of 2014 (but you know... indie development :D)
I planned to release an alpha demo soon (1 or 2 months), there will be 1 or 2 little missions inside.
About the music
2 composers are working on the game's music : José Mora-Jimenez and Ryan Ike
Here is some tracks composed by Jose alias Music Vortex :
Interference - Main Theme
Interference - Cybermedia District
Interference - Nanoscience District
and it works really nice in-game :)
About Visual Style
There is still a lot to do about graphics, but i will keep this art style for characters and the black silhouette for level design. About the background, i'm still testing different things... I need to find a good balance between details and lisibility.