After working in graphic design and video games for 7 years in various companies, it was time to try the indie way of life. So, now i make my own games.

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Twitter

Latest tweets from @sinok426

SlidingVfx = particles(DissolveShader) + particles(DistortionShader); #Interference #indiedev T.co

Dec 3 2016

RT @TheGameBakers: Our Kickstarter is back, you can now go get that Rider figurine! Kickstarter.com T.co

Dec 2 2016

RT @_kzr: between integration and disintegration #unity3d Github.com T.co

Dec 2 2016

RT @TheGameBakers: Furi is available on Xbox One NOW. Ready for the ultimate one-on-one bossfight experience? Get it here:… T.co

Dec 2 2016

RT @xetrovoid: With all the #blackfriday hype, I decided to join and put my full discog 50% off for a few hours! Xetrovoid.bandcamp.com #synthwave

Nov 25 2016

RT @nmacipad: This is the time folks! behind it ? Man doing a bunch of awesome soundtracks for games AND art from talented… T.co

Nov 25 2016

Working on field of view rendering... Again! Only one quad and distance fields functions, no texture… T.co

Nov 20 2016

This "primitives / distance fields" editing/rendering tech is so sick, Alex Evans : Learning From Failure Youtu.be

Nov 19 2016

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