Post news Report RSS Dev Diary - Dothraki Nomads

Read about how we are using the nomad mechanics for the Dothraki.

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I hope everyone has been enjoying 1.0, and thanks to everyone who has given feedback and bug reports, it is really helpful.

Ever since the Horse Lords DLC was released, some have been wondering what we are doing with the nomad mechanics, and why they weren't utilised in the 1.0 release. We do intend to use them for the Dothraki, as they are pretty much made for them! However, currently the nomads are only active if the DLC is turned on, leaving them to be normal tribal rulers if not. This is not good for us as it means we would have to maintain both the old system for those without the DLC and the nomad system for those with it.

For the next vanilla patch however, Paradox will be kindly adding a modding option allowing us to make the nomads active even if the DLC is not present (of course making them still unplayable). So we have been busy integrating the nomad mechanics ready for the next patch:

sJ9vvRe.png

The mechanics are pretty much the same as they are in vanilla. Each Khalasar is divided into clans which compete for power within the Khalasar. Each has a population and manpower which allows it to expands its armies, which function much like vanilla 'retinues'. Here is an example of a Khalasar which has taken over the whole Dothraki Sea:

QbmWRyV.png

Here you can see the many internal feuds and blood oaths that have formed

One major change we have made is the fact clans, as well a significant chunk of their own clan, will not hesitate to abandon a weak Khal when they inherit:

r2qfSCw.png

The casus belli system is also similar to what we had before. Dothraki can raid their neighbours and defeat rival Khals, but only those who unite the Dothraki Sea can invade beyond:

1LgJNGH.png

The Jogos Nhai have also been integrated with the nomad mechanics. Their main unique feature is the fact they are forbidden to make war on eachother, as their gods forbid them to shed the blood of their own people. Instead they can either claim grazing lands in minor raids, or diplomatically expand:

iQtZVFa.png

This will all be in the next update once the next vanilla patch is with us. In the meantime if you want to learn more of the nomad mechanics you can read the vanilla dev diaries here: Forum.paradoxplaza.com

Here are some bonus screenshots, showing a couple of other small things that we have been working on:

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vdJdPjX.png

And merry christmas to all!:

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Post comment Comments
Kriegtooth
Kriegtooth - - 1,608 comments

Very nice! Looking forward to hearing more :D

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onesicondor
onesicondor - - 35 comments

I look forward to your next update, such a great mod!

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BadFlow
BadFlow - - 28 comments

Great mod, great developers !

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Synthoras
Synthoras - - 185 comments

Can't say I really like the Horde system from Horselords.You can call the the mod Game of Horse after that...no chance any AI faction will beat the nomad factions.

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Alesayr
Alesayr - - 5 comments

To be fair, beating back the nomads (in terms of conquering their steppe territories) is ahistorical in the extreme until the very late game.

Both the AI and historical powers have been able to defeat the nomads in battle though.

My gripe with horselords is that their empires are too stable. A nomadic empire should have a decent chance of crumbling after the rulers death

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Guest
Guest - - 689,555 comments

my game crash with this mod, v2.5.1 ¿anyone have the same problem?

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sumadinac
sumadinac - - 66 comments

This mod is compatible only with CK2 version 2.4.5, you have to wait for new version of the mod so it could be compatible with 2.5.1.

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Gerykey
Gerykey - - 36 comments

roll back to 2.4.5 if you want to use it. steam allows you to do it

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Guest
Guest - - 689,555 comments

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Riva15
Riva15 - - 59 comments

When will be the next update?

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mitch176
mitch176 - - 1 comments

I was wondering if someone could help me. I used to play the mod all the time, however about a year ago it stopped working, simply crashing any time I tried to open the game with the mod running. I want to start playing again but I don't know how to fix it.

I am currently opted out of all betas and have deleted and re-installed all the mod folders and CK2 folders etc. Any step by step help would be greatly appreciated!

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Guest
Guest - - 689,555 comments

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Guest
Guest - - 689,555 comments

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Guest
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