Post news Report RSS Desura Facts Questions and Answers

It has been less than 12 hours since we posted about Desura and a lot of questions have been asked. Here we attempt to answer some of them.

Posted by on

It has been less than 12 hours since we posted about Desura and a lot of questions have been asked. Here we attempt to answer some of them.

Q: Is the idea that Desura will provide an easy way for people to automatically download/install mods for any game they own (possibly excepting games purchased through Steam and the like)? So essentially you just click "Gimmie that mod!" and it downloads, installs, and then patches?
A: Exactly like this

Q: When is out?
A: Private beta for the moment, it will go public once all major bugs are squashed (which might take weeks, might takes months)

Q: Would only released projects that are considered big, popular or high quality be allowed on Desura?

A: We want to support all released projects no matter of size but as this is our flag ship product we will only allow high quality releases.

Q: This is super cool, but will it have achievements?
A: There will be an achievements API (we are calling them accolades) and yes the community will be issued achievements for different things.

Q: When you say it handles installing and patching, will this be done like in is in steam (eg. the files are downloaded into the correct folder automatically)?
A: Yes, we wanted a one click download/install/play system so that end users don't have to do any thing. Its so easy I have been using it to install mods I don't normally play.

Q: Will there be stats tracking (eg. downloads on a certain day)?
A: Yes, it will use the same stat tracking system as ModDB.

Q: How is this going to work with steam? As HL2 mods require steam running.
A: Yes, steam will still need to be running to play the mods but steam doesn't need to be running to download, install and update mods.

Q: Does this work on mac/linux?
A: No mac/linux support at the moment, it is a challenge getting it running on 3 different windows versions. Its on the cards.

Q: Is this a web app or client?
A: Its a full application as it needs access to the hard drive and other things which a web app cant do.

Q: Well the option to install all the good mods is nice, but i don't want to run an application to check out stuff that is normally a HTML driven page.
A: You don't have to view the profile pages in the application. The application is used to download, install, update and upload content.

Q: Will this be linked in to ModDB in any way?
A: It is all linked, however all content on Desura is filtered, so only news, articles, mods, games etc published and chosen by the editors will be displayed. Think of it as a reward for the hardest working mod teams.

Q: Didn't you say it's not about some editors selecting content but about the community?
A: What we meant was that the community is the people who produce and submit the content. As Desura is our flag ship product we want only the best content on it.

Q: How would Desura interact with mod-able games on other digitally distributed programs? Will they be able to interact somehow?
A: Desura should be able to auto find supported games on other distrbution platforms and then start installing mods straight away.

Q: Is this going to replace the phenomenal moddb.com website that I have loved since I first laid eyes on it?

A: ModDB.com is still going to exist as the mod and indie game development site. Desura is only for released content.

Q: Will you guys personally check every mod/map to make sure people aren't uploading something containing illegally used content?
A: Yes will we be downloading and check out every release to make sure it works and doesn't have questionable content in it before it goes live.

Q: It says in the article that it will give access to addons I was wondering if this meant addons as small as maps and new skins like fpsbanana has or would it only be for larger addons that affect gameplay and such?
A: It means addons of any size. From simple skins, maps and audio to full customizations that replace the games files.

Q: Do you plan to support developers with anything similar to Steamworks?

A: Yes, its in the works (no pun intended).

Post comment Comments
TKAzA
TKAzA - - 3,154 comments

You forgot to mention were the bacon is!

Reply Good karma Bad karma+3 votes
Psycho_Sam
Psycho_Sam - - 154 comments

Sounds even better.

Reply Good karma Bad karma+2 votes
geostigma
geostigma - - 30 comments

Does anyone remember vapor? Oh wait...

Reply Good karma Bad karma+1 vote
VulpineComplex
VulpineComplex - - 401 comments

Eh, I can say for a fact that the Vapour client was no-where near as smooth as the Desura client. Plus, Vapour didn't have ModDB backing it.

Reply Good karma Bad karma+1 vote
TKAzA
TKAzA - - 3,154 comments

There are many like this... difference is, you already have all the tools, know how to use them and its very easy to use.

Reply Good karma Bad karma+1 vote
Dejiko
Dejiko - - 269 comments

(buried)

hey, ModDB...

Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra)
Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra)

Reply Good karma Bad karma-10 votes
Henley
Henley - - 1,973 comments

Nani?

Reply Good karma Bad karma+3 votes
mikboy
mikboy - - 47 comments

urusai!

Reply Good karma Bad karma+5 votes
Armageddon104
Armageddon104 - - 3,128 comments

Great really cleared things up! :D

Reply Good karma Bad karma+1 vote
Domipheus
Domipheus - - 85 comments

This would be awesome for the XNA/XBox Live Indie Games devs who want a PC platform service to push to. I can imagine a c# binding for those APIs being very, very useful!

Great news guys!

Reply Good karma Bad karma+1 vote
sappy_nirv_bg
sappy_nirv_bg - - 210 comments

nifty little FAQ, thumbs up

Reply Good karma Bad karma+1 vote
remeth
remeth - - 183 comments

Nice FAQ thanks for answering my question.

Reply Good karma Bad karma+1 vote
wbokunic
wbokunic - - 114 comments

Would love to see at least a Mac version as well in the future. Quite a few indie developers tend to make their games for Mac and PC, so having a publishing platform which does both would be very nice.

Reply Good karma Bad karma+1 vote
Vadi
Vadi - - 5 comments

Hope the Linux version won't be too far behind - remember that planning for cross-platform right from the start is easiest, as opposed to making it cross-platform after.

See HoN - the game started out cross-platform and has very little issues keeping it up. Whereas Google Chrome took a while before making the other versions out, because they used a bunch of Windows-specific coding.

Reply Good karma Bad karma+1 vote
TheHappyFriar
TheHappyFriar - - 518 comments

so there's no difference between this & everything else: people can't add their own content if they want (like others, needs approval). Once again, it will be the "cool & popular" mod app, with all the same mods on all content systems. :(

Reply Good karma Bad karma+2 votes
ultimate
ultimate - - 137 comments

Well I'm thinking they've done this to filter out sloppy/rushed mods so that the great ones get the attention they deserve. I'm sure they will feature alot more mods than Steam currently does. The mods that don't make it to Desura initially can probably work harder to get there. It's not like moddb isn't there for the rest..

Reply Good karma Bad karma+1 vote
DuckSauce
DuckSauce - - 969 comments

but that raises the question, will ModDB become considered the place where those sloppy/rushed mods reside and people will visit Desura only from then on, or will there be enough reason for people to keep on coming to ModDB?

Also cool&popular, I doubt it will be like that, more like everything that has effort put into it will be allowed, rather than just the mods that happened to have garnered some popularity somehow. At least that's how I see how ModDB has done things, as long as people put effort into their work and don't make sloppy newsposts then they will be featured on the main page(and for releases even the rotator).

Reply Good karma Bad karma+1 vote
INtense! Staff
INtense! - - 4,100 comments

I don't see anyway to avoid a filter of some sort. I mean if we list anything and everything, spammers and others will make the platform unusable whilst taking away attention from the teams that truely deserve it. Imagine if you play 2 buggy and bad mods / games in a row on Desura, are you likely to come back and give others a try? Most people wouldn't.

What we can do however is offer feedback. If you don't make it the first time around we will be happy to explain why and will give you the chance again in the future. Oh and ModDB is still very relevant, as Desura is the release platform while ModDB is the development platform. Desura will only ever list projects close or near to completion, while ModDB will continue to support and welcome everything.

Reply Good karma+3 votes
formerlyknownasMrCP
formerlyknownasMrCP - - 892 comments

You could always offer a "Premium" page, so that if the person had the money they could just pay to be on Desura.. were as ModDB remains free still.

If there has to be crap on the system, well you could always make a profit off it.. Works for the appstore :D.

Of course you could always pull an Apple and just reject every bloody submission.. RAGEEE!!!

Reply Good karma Bad karma+1 vote
Dragonlord
Dragonlord - - 1,934 comments

Yeah, I'm afraid this is going to be the catch. If you have rigorous filtering then where's the difference to the other systems? Besides we stated already how ModDB more and more pushes out the small mods without big PR and hype machinery. Now with that move of having huge censorship and only allowing big release with huge PR machinery this is going even further away from what ModDB once started with. Cry me a river but I think that's the wrong way. This should stay open to the community since ModDB build on the community and it's the only thing which would set it apart from Steam and the other DD platforms.

Reply Good karma Bad karma+1 vote
Henley
Henley - - 1,973 comments

Think of Desura like the ModDB rotator, not all mods get there the ones who put in the effort and put in the time to understand what is requested from them to even get to that point will always be welcome there. The filtering system will be the same type of process, if your mod is amazingly buggy we will ask you to fix the issues before it becomes a desura featured mod we are not evil dooers like your kinda making us out to be we just are creating a release platform to reward those who do the best they can.

Reply Good karma Bad karma+2 votes
jjawinte
jjawinte - - 5,067 comments

I really don't see the big problem with this idealism.Its much to the idea of an upgraded quality control system.Those who want to down load a mod without sifting through the entire ModDB database (and then complaining about how buggy and ****** it was), can just go to Desura with the confidence that the material has at least been screened already.

Reply Good karma Bad karma+2 votes
Herr_Alien
Herr_Alien - - 342 comments

Filtering out buggy mods, I agree. ******? ****** is subjective.
And even for buggy, I wonder how many of the big mods (ZPS, Eternal Silence, Project Reality) shipped out bugs free.

When going on such an enterprise there will always be risks of taking bad decisions. Having all the mods in at least shifts the decision making and all the risks associated to it to the user.

Reply Good karma Bad karma+1 vote
v1ctr0
v1ctr0 - - 3 comments

I'd love an invite to check this out.
Once I've had a decent look I'll definitely spread the word about this.

Looks good so far though.
Keep it up!

Reply Good karma Bad karma+1 vote
jjawinte
jjawinte - - 5,067 comments

I Believe that Desura should be viewed as a fine incentive to aspiring / current modders and development teams to reach towards the next level.

Reply Good karma Bad karma+2 votes
Cirdain
Cirdain - - 48 comments

Looking forward to it

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: