I am slowly building a library of assets that will be ready for importing into the Unreal Engine 3.0 when the proper tools become available with the release of Unreal Tournament 3. I am aware that "Roboblitz" offers some rudimentary access to the workings of the engine, but I am going to hold off until I have the latest stuff to work with.
Below I've included some renders of a variety of characters and environmental props I have been designing. At this time I am the only visual artist working on this project - and unless the need becomes exceptionally dire, I am planning for it to remain this way all the way through to Depth's release.
that having been said...
I am definitely in the market for talented Musicians , Audio Effects Artists ,Unrealscript Programmers , and Web Designers who would be interested in working on an ambitious multi player project.
If you are indeed curious about the project - drop a line to me through email