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Depth is being planned as a stealth-centric team-game for the Unreal Engine 3.0

In Depth , two teams of adversaries square off in an underwater world, with very different objectives.

The Ocean Predators are a group of notoriously ill tempered sharks who's stomping ground always seems to be closeby sunken wrecks. They hunt in packs, and woe to anyone who gets too close to the valuables they are protecting.

The Fortune Divers are a group of greed-driven men and women who have decided that the possibility of sunken treasures at the bottom of the ocean is motivation
enough to put aside their fears and take the plunge. They operate in teams, and are mostly defenseless, but for a small collection of gadgets which can ward off predators - temporarily.

The premise is straightforward -

As a diver you must explore a series of cavernous wrecks ranging from Sunken 18th Century Galleys and Second World War battleships to submerged ruins of long lost cities in an effort to recover valuable artifacts and treasures that you can sell to make your fortune.

As an ocean predator, you must - by any means necessary , thwart the Divers' attempts, and in so doing, satisfy that rumbling in your belly. You've got huge teeth, you move through the water like a knife, and your hide is thick - but there's one problem . Your eyes aren't too great...The world of sonic emissions is your eyes and ears, and it will be your only clear guide in finding your prey. When a diver moves even the slightest bit, he will register on your senses. The faster he moves, the brighter his signature. Wounded divers will also emit bright signatures by way of the blood they trail.

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Uboat Wreck Spade Fish Tiger Shark
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14 comments by Mr.Kadish on Jul 15th, 2007 digg this super bookmark


I am slowly building a library of assets that will be ready for importing into the Unreal Engine 3.0 when the proper tools become available with the release of Unreal Tournament 3. I am aware that "Roboblitz" offers some rudimentary access to the workings of the engine, but I am going to hold off until I have the latest stuff to work with.

Below I've included some renders of a variety of characters and environmental props I have been designing. At this time I am the only visual artist working on this project - and unless the need becomes exceptionally dire, I am planning for it to remain this way all the way through to Depth's release.

that having been said...

I am definitely in the market for talented Musicians , Audio Effects Artists ,Unrealscript Programmers , and Web Designers who would be interested in working on an ambitious multi player project.

If you are indeed curious about the project - drop a line to me through email
jesusrocko@hotmail.com

Uboat Wreck Spade Fish
Tiger Shark Carlos
Comments  (0 - 10 of 22)
SinKing
SinKing Sep 2 2008, 9:12am says:

sorry to hear it is dead. Seems like a good idea, still. Will you try to "remake" it on another engine, now?

+1 vote     reply to comment
KyleStilkey
KyleStilkey Jun 23 2008, 10:33pm says:

anything going to happen with this?

+1 vote     reply to comment
Predalienator
Predalienator Dec 23 2007, 1:13am says:

no prob

+1 vote     reply to comment
Mr.Kadish
Mr.Kadish Dec 12 2007, 12:47am says:

Thanks predalienator, i've watched more than a few shark-umentaries, and I know all about how they hunt.

It'll be a factor in the game. "Sonar" was just a loose term .

+1 vote     reply to comment
Predalienator
Predalienator Dec 8 2007, 11:39am says:

Dolphins,whales,porpoises use sonic emissions.Sorry for getting all scientific but i,m just posting the facts and sharks electrovision would be cooler than sonar.

+1 vote     reply to comment
Predalienator
Predalienator Dec 8 2007, 11:38am says:

Mr Kardish sharks detect their prey through elctromagnetic senses in their snout called the ampullae of lorenzini.It gives them electrovision enabling em to see humans in the dark and their weapons or any metal objects but they can get confused if there is a large enough electric current.

+1 vote     reply to comment
myles
myles Jul 20 2007, 3:22pm says:

Hey!
Goves me a very similar feeling that Killinbg Floor did,
same style too, nce work!

+1 vote     reply to comment
Bagahnoodles
Bagahnoodles Jul 16 2007, 2:23pm says:

Wow, its been 24 hrs, and nobody flamed me about how much that joke sucked!

I'm happy about that

Also, is UT3 out already? I can't seem to remember :(

+1 vote     reply to comment
battelboy
battelboy Jul 16 2007, 1:14am says:

dam wish i had ut 3 u guys have a brilliant idea keep it up

+1 vote     reply to comment
OrganizedChaos
OrganizedChaos Jul 15 2007, 11:15pm says:

Wow, what a great idea. I hope this project goes through!

+1 vote     reply to comment
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