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New tutorial and on screen help to understand the stealth game play better.

Posted by simonoc on Dec 31st, 2012

This update is all about giving the player more feedback while playing the MOD. The stealth tutorial has been changed to include more information and there is now plenty of on screen help messages to hint at what is happening while playing the MOD. There is now a quick way to start the stealth tutorial (load start map, bring down console and type 'training') so nobody has to play the start map again if they want to repeat the tutorial.

The Temple of Swords

The Start Map - The Temple of Swords

All of the game menu's and F1/help images have been updated with loads of hints and tips of what stealth is about which should help once the tutorial is finished. The books are now coloured coded based on their content ( blue = main story, red = stealth, brown/yellow = misc) and will remain open once the player has gone near them. This should hopefully make it easier to see what has been read and what information the books contain from a distance. The main story has got larger and should fill in more of the gaps about what is happening in the world.

Stealth Training

Start Map - Training area for the stealth tutorial

The bonus maps (s1m1, s1m2) now contain special 'stealth' book which will tell the player extra tips on how to use the advanced features of the stealth weapons. The original tutorial assumed the player would want to find these features for themselves and this caused a lot of confusion because people assumed the MOD was really simple in what can be done. The lower skill levels (easy/normal) have on screen messages (repeat once) to help with the first play through.

Stealth Gate

S1M1 - The Shadow Gate - Outside Canyon Area

Finally all of the maps have had lots of visual updates, more particles added, stealth alcove's are clearly marked different from secret walls and the skill rune pillars are more obvious about which one is selected. To help players not get so lost the start map layout has changed and the vault button is much easier to find because this is the main route through the demo.

Castle of Shadows

Map S1M2 - The Shadow Castle - The starting courtyard

In The Shadows - Demo Version 1.1

As always if anyone has feedback, comments, recorded play through demo's or wants to know anything about the MOD, please post your feedback here and I will gladly answer your questions.

Post comment Comments
lowenz
lowenz Dec 31 2012, 5:22pm says:

Astonishing work!

It works like a charm with Darkplaces.

+5 votes     reply to comment
simonoc
simonoc Jan 3 2013, 7:38am replied:

Awesome thanks, I did not know it worked with the Darkplaces engine.

+3 votes     reply to comment
lowenz
lowenz Jan 4 2013, 9:28am replied:

It works REALLY well, try yourself!

+2 votes     reply to comment
Ricochet64
Ricochet64 Jan 2 2013, 11:58pm says:

Quake with stealth, eh? I am indeed interested.

+2 votes     reply to comment
fartingstranger
fartingstranger Jan 19 2013, 9:09pm says:

aah the beauty of Quake.

+2 votes     reply to comment
Guest
Guest Jan 20 2013, 6:29pm says:

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Evropi
Evropi Jan 20 2013, 6:29pm says:

No Linux? :L (I just logged in lol, ignore the last comment)

+1 vote     reply to comment
simonoc
simonoc Feb 1 2013, 5:09am replied:

I recommend you try the FTE Linux Client
Fteqw.com

+1 vote     reply to comment
Epifire
Epifire Jan 24 2013, 7:44pm says:

That is some really great brushwork and texture application. Kudos to you who ever built the level, I may work with Source but good work is good work.

+1 vote     reply to comment
simonoc
simonoc Feb 1 2013, 5:12am replied:

The maps s1m1/s1m2 are based on the original ID maps which I rebuilt from scratch so the texture fit properly and the stealth gameplay has new routes.

+1 vote     reply to comment
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