With the sands of time fast running out for 2006, we thought it appropriate to bring the community news of our current status and send you into the holiday season with optimism through our final update of the year. The last month or so has been very difficult for the team. As you will have seen from Cevat Yerli's recent statement regarding delays to Crysis, sometimes when you push the envelope of games design, the envelope pushes back... While it is a great honour to be selected to utilise the Crysis Pre-SDK, we also are effectively beta testing it for Crytek, so the going can often be slow.
Meanwhile, our mapping and modeling teams have started to look at urban environs first and here we can showcase some works in progress by Stefan Morrell. We have a series of WIP in game scenes developed using Sandbox 1. We hope that from these you can see that we don’t want to make bland concrete edifices. Urban maps in Obsidian Edge 2 will carry an atmospheric resonance that will amplify the in game tension. Just to emphasize, these are all in-game renders from Sandbox 1…
Brilliant work! Can't wait to see this **** in game! :D
Nice work, great arcitecture.
Looking better than good!
Awesome stuff Stefan!