Post news Report RSS Dead End - Some story and screenies

Today, we have 2 updates. Firstly Richard has decided to release some more story/gameplay information. Secondly I have some screenshots of some preliminary work that I have been doing on the police station. Please note that there is much to add to this. Consider these shots to be from pre pre pre alpha

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Today, we have 2 updates. Firstly Richard has decided to release some more story/gameplay information. Secondly I have some screenshots of some preliminary work that I have been doing on the police station.


Please note that there is much to add to this. Consider these shots to be from pre pre pre alpha stage. Most models that are present are either for testing purposes or temps for models to be added later.

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Chunky
Chunky - - 1,415 comments

Here is what Richard had to say:Greetings. I’m writer/producer Richard Johnston for the project Dead End and today I’ll be running over some of the futures of the game and a little story.
The main character is Brock Flannigan, a detective for the local PD. Primarily you’ll play as Brock although the story is told through four other playable characters.The entire game is played out in black and white; we’re keeping all the visual elements of a true film noir.

We aim at crossing the lines of FPS and RPG with players being able to upgrade their detective skills. These skill points will be award as you play the game and depending on how you play the game will determine the type of skill points you collect. At the moment we have three groups: Good Cop, Neutral and Bad Cop. Playing down the path of Bad Cop will allow a player to accumulate Bad Cop skill points which in turn unlocks Bad Cop skills. Both types of points, Good and Bad, can be spent on the Neutral category that would provide the likes of agility, strength and stealth.Another advantage of the elements of RPG will include the option for players to follow leads and play them out in their own manner. Solving the case could come down to evidence you over looked or a witness you didn’t question.I’ve also put a great deal of time into character conversations and allowing players to choose what the character asks or responds with when interacting with NPC’s.

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Arxae
Arxae - - 718 comments

there are no shadows comming from the bars :p (third picture, first row)

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TimKitevski Author
TimKitevski - - 44 comments

I placed everything low detail to start, then I build up to better quality (i.e. start all my models with no shadows then enable where needed, etc).

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cheeseyballz
cheeseyballz - - 726 comments

They are a good start, but need some improved lighting and detail.

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BuZZeR
BuZZeR - - 636 comments

Level enviroment must be like a backstage for the story. This rooms looks empty and boring. :( More details which can to tell more about game story needed!

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drhead
drhead - - 59 comments

Sorry this is very bad ...

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TimKitevski Author
TimKitevski - - 44 comments

I am quite aware of the crappiness of these shots. Like I said, these are very early in dev (these are from just a few hours of getting some basic layout).

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SgtJman
SgtJman - - 117 comments

then why ddi you post them? no offence, just wondering

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TimKitevski Author
TimKitevski - - 44 comments

None taken. I just wanted to show where we are with production and to show I have started preliminary work.

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methy
methy - - 1,221 comments

Congratulations on taking criticism well. These shots are definitely of a postable quality, and show that some work has gone into the mod. GG.

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Sallycin
Sallycin - - 635 comments

Hope your mod progresses well. While the shots don't look great, as you said, it's a good way to show that you are actively working.

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solvalou
solvalou - - 25 comments

A mod thats being worked on beats a mod that looks better than Crysis but is in limbo, any day. Thumbsup!

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