Report article RSS Feed Controls And Camera

Creating pseudo-isometric action for devices with small screen - is not a simple thing. Player should feel himself comfortable while playing and it basically means two things: player pawn should be big enougth and player should have maximum visibility of environment.

Posted by hagodemon on Feb 17th, 2013

Creating pseudo-isometric action for devices with small screen - is not a simple thing. Player should feel himself comfortable while playing and it basically means two things:

  • Player pawn should be big enougth
  • Maximum visibility of environment

Using archetype for camera config makes this task easier, but it's still not comfortable for me as developer to look for ideal view. So, I've put config zones right on main screen:


Left zone - distance, center - rotation, right zone - FOV.

It helped me a lot to find current "the best" config for camera (I understand that it'll be changed during work). But I don't know yet will it be turned on for players in release. Of course, it can be cool for some players, but it's better to make right level-design than exuse its faults with camera. Anyway, I've added camera config into save system.

The second big thing you can see on video is controls system. Left stick moves pawn and works classic, but right stick does two things:

  • Fires when activated;
  • Rotates pawn when hat moved far enougth from initial center.

Rotation by fire stick has higher priority than rotation by move stick. This approach allows to have weapons like rocketlauncher or sniper rifle with limited ammo - you can aim with left stick (it has dead zone just to rotate pawn without move) and precisely fire with right one as button.

Post comment Comments
ZaliaS
ZaliaS Feb 17 2013, 1:53pm says:

Love the Fringe themesong! I miss that show :'(

+2 votes     reply to comment
ufna
ufna Feb 17 2013, 2:43pm replied:

Yea :( but I'm happy that it was ended relatively good.

+2 votes     reply to comment
Twitch-A-Twitch!
Twitch-A-Twitch! Feb 18 2013, 1:32am says:

Awesome job so far! I like how your controls allow people to change everything about the camera instead of just slapping on a move joystick and calling it done. Very nice artwork, by the way, can't wait to see more!

+2 votes     reply to comment
hagodemon Author
hagodemon Feb 18 2013, 12:13pm replied:

Thanks, man! :)

+2 votes   reply to comment
Guest
Guest Feb 19 2013, 10:11am says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Games
Doominator HD
Doominator HD Single, Multiplayer & Co-Op Arcade
Related Engines
Unreal Development Kit
Unreal Development Kit Commercial Released Oct 31, 2009
Unreal Engine 3
Unreal Engine 3 Commercial Released Aug 31, 2007
Related Groups
UDK Developer's Group
UDK Developer's Group Hardware & Tech group with 694 members