Post news Report RSS Close-up and distant terrain lighting

Normal-mapped detail textures are effective at conveying close-up detail, but don't add too much in the distance. In Overgrowth, the players will spend most of their time looking at the terrain. We want to make it look as interesting as possible, even far away!

Posted by on

Note: we are still running the Organic Indie Preorder Pack for the next few days! Check it out!


The Organic Indie Preorder Pack



Normal-mapped detail textures are effective at conveying close-up detail, but don't add too much in the distance. In Overgrowth, the players will spend most of their time looking at the terrain. We want to make it look as interesting as possible, even far away! Here's how the desert terrain looks with just detail textures:


We still have the baked normal map from the high-detail terrain heightmap (before our OffTheGrid simplification), so we might as well apply that in the distance! If we combine the heightmap normal map with the detail normal maps, the lighting should look nice both close-up and far away. This picture shows the detail normal map on the left, the heightmap normal map in the middle, and the combination on the right.


Here's a comparison of the complete rendering using detail mapping on the left, and the hybrid approach on the right. You can see that with the hybrid approach, the ripples on the sand dunes are a lot more defined.


Here's another angle on the desert terrain, showing both detail normal mapping and heightmap normal mapping.


There are a few more ways we could improve the terrain lighting, but I think at this point our base terrain rendering is good enough! With high-quality terrain lighting, we should be able to effectively render a wider variety of terrains than just the rolling hills seen in most games. Do you have any ideas for interesting terrain types that we could use that are not often seen in games? (Permalink)



Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Post comment Comments
archkyrie
archkyrie - - 1,134 comments

Dang, thats epic yo.

Reply Good karma Bad karma+3 votes
Tharapita
Tharapita - - 235 comments

I like the houses in the middle distance of the first image. Looks good as always.

Reply Good karma Bad karma+5 votes
chris_sloany
chris_sloany - - 2,830 comments

wow! looks great!

Reply Good karma Bad karma+3 votes
RogerRamjet
RogerRamjet - - 1,564 comments

Looks good. As far as unseen terrain in games, I would say Aussie scrub or bushland. Also, equatorial jungle marsh, like in the Amazon, but that is a lot of work and processing power.

Reply Good karma Bad karma+2 votes
Darthlex
Darthlex - - 1,050 comments

A suggestion to the mapping versus the writers, I assume it's a given, but I'll write it anyways

Try to make landmarks that are unique, and fits your story - If a large battle took place, let us be reminded by some memorial, something that heavily adds to the atmosphere without a large amount of work as such.

I would also really like to encourage people to join the IRC chat on Wolfire, people are friendly and the chat is interesting - Realtime with developers is a thing you should take advantage of when it's there, so do, do do!

Reply Good karma Bad karma+5 votes
xfckup
xfckup - - 64 comments

sweet, looks very nice!

Reply Good karma Bad karma+2 votes
SliderFF
SliderFF - - 896 comments

last pic, is it from the game? or...

Reply Good karma Bad karma+3 votes
jeffr Author
jeffr - - 383 comments

That's from our desert fort level, rendered in engine.

Reply Good karma+2 votes
Jackson97
Jackson97 - - 92 comments

Yeah,it looks that good(:

Reply Good karma Bad karma+2 votes
Darthlex
Darthlex - - 1,050 comments

*cough* and you can actually get access to that map if you buy the pre-order ;)

*hint hint*

Reply Good karma Bad karma+1 vote
weroper.GX
weroper.GX - - 50 comments

Terrain Ideas:
-Scotlandish Highlands with Water, Hills and Islands.
-A dessert like Terrain, just with Polar Lights or something.
-A green landscape with huge trees at the horizon.

Good stuff! I got very interested in your game since the deal with UWE. :)

Reply Good karma Bad karma+2 votes
jeffr Author
jeffr - - 383 comments

Glad to have you here :) Thanks for the suggestions

Reply Good karma+2 votes
Velox
Velox - - 83 comments

it looks so epic

Reply Good karma Bad karma+2 votes
JKM
JKM - - 6 comments

tundra, with small lakes, scrubs and moss.

Reply Good karma Bad karma+2 votes
Ichiman94
Ichiman94 - - 522 comments

looks like real, the system specs is lower or bigger than crysis?

Reply Good karma Bad karma+2 votes
Awesome_ninja
Awesome_ninja - - 809 comments

oviously lower... no offence

Reply Good karma Bad karma+1 vote
Guns_Are_Toys
Guns_Are_Toys - - 9 comments

well.... it could be on the same level as crysis.... but we will have to wait to see what else they add to there engine

Reply Good karma Bad karma+1 vote
Sph!nx
Sph!nx - - 722 comments

Wow, this looks really awesome!

Reply Good karma Bad karma+2 votes
PringleX
PringleX - - 55 comments

Looks fantastic as always. Question though: How will you guys be implementing Anti-Aliasing? And is per-object motion blur in the works also?

Reply Good karma Bad karma+1 vote
Gosthy
Gosthy - - 736 comments

OMG so ******* damn realistic.

Reply Good karma Bad karma0 votes
AlekZanDer
AlekZanDer - - 2,695 comments

So real...

Reply Good karma Bad karma+1 vote
Loftless
Loftless - - 41 comments

Just wanted to say your "Organic Indie Pre-Order Pack" commercial was epic. So epic in fact, that I pre-ordered. Cause you guys rock. Good job! :D

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: