Next edition of Clan Quest Mod will include features from Companion mod through the all-in-one installer.
Posted by burgermeister01 on May 12th, 2011
It's been awhile since any updates. But that's not to say there haven't been things going on in the Clan Quest Mod world. For one thing, I've put a lot more of the “Let's Play..” videos online – I just haven't been posting them on Moddb.com. The video upload tool here just isn't as robust as Youtube, and uploading videos twice is rather annoying. That said, you can look at new videos by checking out my Youtube channel:
Keep your eyes on that channel for new videos coming soon. The next is the Ventrue quest. I've been slacking lately, but I should post that one soon.
Bigger than that, is the next mod to be incorporated into Clan Quest Mod: Companion Mod! Well, actually, to call what I am incorporating into Clan Quest Mod 'Comp Mod' wouldn't really do justice to the original CompMod, so it might more aptly be called 'Comp Mod Lite'. But that is part of the reason I am making this post. I wanted to get fans' opinions about what to take from Comp Mod and what to leave. Right now, I've managed to successfully implement the following features from Comp Mod into Clan Quest Mod:
- Gaining Yukie & Heather as companions
- The Embrace system
- The revised inventory system
- Turn Comp Mod on/off via the installer
This leaves behind a lot of things that were in Comp Mod including:
- Music Manager
- A dozen or so other companions
- The possession system
- The pose system
Some of these are absent because of technical reasons, others because personally I just wasn't a huge fan of them in the original. But what do you think? Let me know in the comments section, and input will be considered as to whether other features should be incorporated into CQM.