Report article RSS Feed Clan Quest Mod and Comp Mod Together

Next edition of Clan Quest Mod will include features from Companion mod through the all-in-one installer.

Posted by burgermeister01 on May 12th, 2011

It's been awhile since any updates. But that's not to say there haven't been things going on in the Clan Quest Mod world. For one thing, I've put a lot more of the “Let's Play..” videos online – I just haven't been posting them on Moddb.com. The video upload tool here just isn't as robust as Youtube, and uploading videos twice is rather annoying. That said, you can look at new videos by checking out my Youtube channel:


Youtube.com


Keep your eyes on that channel for new videos coming soon. The next is the Ventrue quest. I've been slacking lately, but I should post that one soon.


Bigger than that, is the next mod to be incorporated into Clan Quest Mod: Companion Mod! Well, actually, to call what I am incorporating into Clan Quest Mod 'Comp Mod' wouldn't really do justice to the original CompMod, so it might more aptly be called 'Comp Mod Lite'. But that is part of the reason I am making this post. I wanted to get fans' opinions about what to take from Comp Mod and what to leave. Right now, I've managed to successfully implement the following features from Comp Mod into Clan Quest Mod:

- Gaining Yukie & Heather as companions

- The Embrace system

- The revised inventory system

- Turn Comp Mod on/off via the installer


This leaves behind a lot of things that were in Comp Mod including:

- Music Manager

- Boo

- A dozen or so other companions

- The possession system

- The pose system


Some of these are absent because of technical reasons, others because personally I just wasn't a huge fan of them in the original. But what do you think? Let me know in the comments section, and input will be considered as to whether other features should be incorporated into CQM.

Post comment Comments
JoshMILF
JoshMILF May 12 2011, 6:41am says:

Well more companions would always be welcome.

+1 vote     reply to comment
Mv.c9
Mv.c9 May 12 2011, 7:34am says:

i thought it already was part of it. lol. how did i miss that :)

+1 vote     reply to comment
Llhurgoyf
Llhurgoyf May 12 2011, 10:39pm says:

I always liked possession, it made it possible to play with Disciplines you otherwise had no access to.

+2 votes     reply to comment
SoniMax
SoniMax May 13 2011, 5:01am replied:

true

+1 vote     reply to comment
TheUnbeholden
TheUnbeholden May 13 2011, 4:04am says:

Yeah I liked having more then one companion. I mean I always thought of them as servants (not 1 special companion that you commit yourself to like your in love with him/her :D). More then 1 companion made me feel like I was beginning to build an army so to speak. I always thought this system could have been expanded to allow you to turn/make more ghouls from random people to start to create an army (your character in the game most likely was made by quite a powerful sire so this is actually would be a good tactic). Anyways its a shame to see it taken down to 1 companion but I can understand 'balance' wise.

+2 votes     reply to comment
MalkHead
MalkHead May 13 2011, 2:43pm says:

I think you should make as many companions as possible.
By the way, is there a chance for The Final Nights mod to be incorporated into Clan Quest?

+2 votes     reply to comment
JoshMILF
JoshMILF May 31 2011, 7:18am says:

I actually meant more companions to choose from as opposed to taking more than one with you. I'd actually prefer to only take one, but obviously the more variety the better. Heather kind of freaks me out. Skelter maybe?

+1 vote     reply to comment
dlausactor6373
dlausactor6373 Jun 9 2011, 10:24pm says:

Aw, no! Don't take out Boo!

+1 vote     reply to comment
Tyrranus
Tyrranus Jul 20 2011, 9:54pm says:

possession
other companions

pose was fun but hardly required for the game so that could be tossed.

+1 vote     reply to comment
Kira13
Kira13 Aug 23 2011, 4:08pm says:

I really hope for Jeanette as companion. She's so lonely... :X

+1 vote     reply to comment
rgx02
rgx02 Sep 20 2011, 5:47pm says:

Not to be hasty or anything but is the new version going to be relased soon? I plan to play the game with the current (2.1) version if it takes a while yet.

On that note, can i use the camarilla edition 1.45 patch and unnoficial patch 7.7( or 7.6) on top of clan quest or would this break the game/mod?

+1 vote     reply to comment
burgermeister01 Author
burgermeister01 Sep 21 2011, 10:25pm replied:

It may be awhile before the next version is released. I do expect to post some news soon though, to keep folks' mouths watering. I would predict that if you are in the mood to run through this game, there will be time enough between now and the next release of CQM that you won't be sick of the game.
As for installing newer versions of the other patches, I do not recommend it at all. If you install the UP over CQM you will definitely break things; if you install CQM over UP 7.7, you will only probably break things = )

+1 vote   reply to comment
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