Report article RSS Feed 'City' Project: 'Proof of Concept' Demo now available

The 'Proof of Concept' demo is now available. Keep in mind this is a very early demo, it still isn't much fun to play and there are tons of things that need improvements (the city is small, there are very few things to do, the AI is too basic...). It's just meant as a milestone for the project, a 'proof of concept', a way for me of having something to show and test to see how things are developing and...

Posted by binarynonsense on Apr 19th, 2012

The 'Proof of Concept' demo is now available. Keep in mind this is a very early demo, it still isn't much fun to play and there are tons of things that need improvements (the city is small, there are very few things to do, the AI is too basic, there are some bugs...). It's just meant as a milestone for the project, a 'proof of concept', a way for me of having something to show and test to see how things are developing and where I can take it from here, but I've decided to release it in case someone wants to check it out or help me test it.

'City' Project: 'Proof of Concept' Demo

I recommend taking a look at the README file before playing, it contains information about the requirements, controls, known bugs (there's one that makes the camera go blank that seems to happen more often than I thought), things I want to add in future versions, the credits...
Note: from the feedback I've received so far, the demo doesn't seem to work too well with integrated/intel graphics cards (low or too variable framerates and strange behavior of the traffic), something I expected but didn't add to the README file.


Now, I'm going to take some time apart from this project, the last couple of weeks have been quite intense, trying to include everything I wanted in the demo and make it work, and I want to learn new things for a little while, like Unity for example, and/or make an FPS...

More info: twitter | blog | youtube channel

Álvaro

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formerlyknownasMrCP
formerlyknownasMrCP Apr 19 2012, 10:38pm says:

Fairly impressive work.

+3 votes     reply to comment
binarynonsense Author
binarynonsense Apr 20 2012, 1:30am replied:

Thanks!

+1 vote   reply to comment
TheillusiveMan
TheillusiveMan Apr 20 2012, 2:12am says:

Cool. I'll track; interested to where this goes in the future.

+1 vote     reply to comment
binarynonsense Author
binarynonsense Apr 20 2012, 3:27am replied:

Thanks, I'm taking a break now, but will come back to it.

+1 vote   reply to comment
sixcentgeorge
sixcentgeorge Apr 20 2012, 4:21am says:

your project has a Future if you make it : able of using google maps and after that , google street . may be the best "route" is to include bing maps . they both have 3d buildings , may be some can be visited / seen during the game ;']

+1 vote     reply to comment
binarynonsense Author
binarynonsense Apr 20 2012, 6:34am replied:

Thanks for the suggestions, it will probably be something interesting to do but not what I'm aiming for.

+1 vote   reply to comment
moci
moci Apr 20 2012, 6:15am says:

That sure is a fine GTA inspired/clone demo! Congratulations!

+1 vote     reply to comment
binarynonsense Author
binarynonsense Apr 20 2012, 6:33am replied:

thanks!

+1 vote   reply to comment
DeathPants
DeathPants Apr 20 2012, 9:08am says:

I hear Minecraft sounds... xD It would be cool if you could make your own sounds. Ask some help, if you don't know. But it's still a cool project. I'm going to track this.

+1 vote     reply to comment
binarynonsense Author
binarynonsense Apr 20 2012, 12:29pm replied:

As you can see in the credits in the README file I include, I use some creative commons sounds from freesound.org, something Minecraft does too. For example, you probably recognized this one Freesound.org which, in this case, anyone can use as long as you credit the author. freesound.org is a very helpful resource I used to find sounds or pieces of sounds I modified to my needs, nothing 'strange' about the origin of the sounds, if that's what you were thinking :D

+1 vote   reply to comment
BapKing
BapKing Apr 20 2012, 12:17pm says:

This is very impressive for one person to have creative, it reminds me somewhat of Grand Theft Auto: San Andreas. I hope you enjoy the experience and learn a lot from it ;).

+1 vote     reply to comment
binarynonsense Author
binarynonsense Apr 20 2012, 12:30pm replied:

Thanks, I'm certainly learning a lot with this.

+1 vote   reply to comment
chrisc44890
chrisc44890 Apr 20 2012, 3:13pm says:

This looks very nice, just a tiny bit of advice though, Unity does in fact have a ragdoll system and it wouldnt hurt adding that for reality sake, and also make it so that the heavy breathing sound doesnt start untill a certain amount of time after running other than that i love it

+1 vote     reply to comment
binarynonsense Author
binarynonsense Apr 20 2012, 4:19pm replied:

I'm not using Unity for this project, the graphics engine is custom made (programmed using DirectX 9.0c) and I use Bullet for the physics' code (it has a ragdoll example, so I think that with time and some trial and error to polish it I could implement ragdolls into the game). Yes, I think the same about the breathing sound, I included it at the last moment and only had time to make it this way. Thanks for the suggestions.

+1 vote   reply to comment
MarcyRoars
MarcyRoars Apr 21 2012, 4:06am says:

This is amazing. You really did this all on your own? If so, I envy you.
Hope to see more of this :D

+1 vote     reply to comment
binarynonsense Author
binarynonsense Apr 21 2012, 4:36am replied:

Well, I bought some of the models (the pedestrians and vehicles mostly) and found some for free, and modified them to my needs, so I didn't have to make everything myself; found some creative commons music and sounds... (you can see the credits in the readme file) the rest is all me, yes. The idea was learning as much as possible.

+1 vote   reply to comment
DeamonFox
DeamonFox Apr 21 2012, 7:31am says:

In my eyes it's amazing to have gotten this far all by yourself! I'd expect a project like this to have a sizeable mod team! Great work!

+1 vote     reply to comment
binarynonsense Author
binarynonsense Apr 21 2012, 7:44am replied:

Thanks!

+1 vote   reply to comment
aidas2
aidas2 Apr 21 2012, 1:54pm says:

For a one man project this is amazing! Although it shouldn't be a gta clone.

+1 vote     reply to comment
binarynonsense Author
binarynonsense Apr 21 2012, 3:12pm replied:

Thanks! Why shouldn't it, I'm just doing something similar to the games I enjoy, but much simpler, to help me keep motivated; my goal with this project is learning, not creating something original, and therefore keeping motivated is quite important for me.

+1 vote   reply to comment
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