The new version of the Reloaded mod make completely overhauled weather, textures, graphics, sound and stability.
Posted by Clear_strelok on Jan 28th, 2011
I'm very happy to announce that the latest Call of Pripyat: Reloaded installment is now online, after almost 6 months of hard work. It has been long, I know, and thanks again to everyone who has helped me to achieve this, and to those waiting for it.
I've added a lot of new features this last month, including a script modification (thanks to Smurth) which forces the main character to holster its weapon for 2 seconds when using medpacks or drugs. New side effects have also been added to the medication. I also tweaked the A.I. Additions mod that, in addition to drastically improving the A.I., allows NPC's to use grenade launchers, to choose their weapons depending on engagement ranges, or even to go on melee attack, knife on. NPC's can alose knock you out, steal your weapon, manage their own backpack, go stealth, cover themselves,... Finally, I made some slight adjustements in order to fix a few remaining bugs form the Vanilla game (mostly with widescreen textures). And I also added specific scopes for sniper rifles.
However the main change in recent months is on the graphics level. Almost every
game textures have been reworked in order to obtain a far more beautiful AND more fluid game environment. I widely used the Atmosfear 2 mod that increases viewing distances and introduces more natural colors while not neglecting the oppressive atmosphere of the Zone (by the way,
you can expect a few surprises !)
Gameplay and bugfixs
There are still manyaspects that have been changed, as almost every single sound effect, or game balance is now longer and more difficult. I'll post an exhaustive list later, I promise. But for now, I have to catch up on sleep hours I've lost. Hu hu. So, good game !