This update fixes several bugs previously present on Brutal Doom v20, adds new stuff such as more death animations, even better gibs, a rebalanced and more satisfying melee system, and huge performance improvements.
The "Starter Pack Map Pack" comes separately with 32 new maps, featuring realistic environments, cities, outdoors, space stations, hellish cities, new enemies and bosses, all balanced for Brutal Doom's gameplay.
The entire campaign has a plot of how a demon invasion starts on a UAC Mars facility, then it breaks into Los Angeles, and UAC's Space Marines are deployed to save the city. All maps have continuous progression, every map starts where the previous map ended, giving a feeling of a big adventure instead of just random maps placed in a megawad. Maps that takes place on Earth even have daytime progression (first map starts at dawn, second map at noon, third and fourth maps in different parts of dusk, next map is at night, and so on).
Brutal Doom v20b and the Starter Pack maps are coming on December 31.
On this other video, you can notice how much the performance on v20b was improved. Maps previously unplayable on v20 now works like a charm.
Hell yes, thank you
What a way to end the year.
Oh Year !
2016 will be a great year for Doom and Brutal Doom of course.
Thanks, it's a good news for start 2016.
Me: :D
mark, are you making the map as well?
Yes
Lord Almighty, I feel my temperature rising!
The maps look absolutely amazing sgt.Mark, you really are talented. I can't wait to play this.
Thanks.
I'm so extra hyped now. New Maps!!!
Four days left - Sweet.
the map are gorgeous!!
can't wait to test it with project brutality ^^
looks rad
Awesome, I'm sure you'll be remembered for eternity as a great artist, Mark!
But for now I'd like to ask you to:
1) re-enable secondary (unguided) fire for revenant missile launchers;
2) make the left rifle of the duals initially have 31 ammo, not 30, 'cause it's a little irritating when you reload the single rifle and then having pulled out the duals for the first time, realize that they're not fully loaded (61 ammo),
3) for Tom Angelripper's sake, please remove that groaning sound Doomguy utters when jumping! Doomguy is tough enough not to groan when jumping up)
1) ok.
2) It already does, doesn't?
3) I will remove the jump sound from the main file and include it on the optional voices pack.
Tanks a lot!
For the left rifle I don't know if the issue still persists, I haven't got any v20b test versions.
BTW, have you fixed the sounds not attenuating in v20 (see this comment from Facebook):
I see all the turrets and everything in the new version but could you please fix the attenuation on the sounds? hearing blood squirting seven rooms away is cheesy but the fact that torches make horrible crackling sounds at every point in the map actually gets in the way of the gameplay... also, i think everyone would appreciate a new fire sound (the current one is like a one second loop isn't it..? and it's so distracting, loud and sounds more gravel than fire...))
This is a problem with your sourceport, not the mod.
Mark, some more questions, including one aroused by your newest trailer:
1) Will the old punches, kicks and combos stay? The trailer showcases slow uppercuts and hooks, will the fast jabs and combos of them still be possible?
2) The chainsaw idle sound plays with interruptions until I kill an enemy with it, after killing the idle sound becomes continuous, but if I use another weapon and return to wielding the chainsaw, the interruptions re-appear. Is this intentional?
All of these look really well done. Can't wait!
Sarge, don't judge me but... I think... I think you're Jesus. Yeah, you're Jesus
Now that I'm talking about Jesus, those mega-super-ultra amazing maps reminds me of that American Dad Christmas episode when Stan and Francine are left behind (the battle between heaven and hell), wich is... really cool.
I'm your fan Sarge!, keep with your excellent work!
Ждем с нетерпением С:
Oh boy, can't wait!
I think I'm more excited about this than Id's next official DOOM installment
Is it just me or it looks like a Duke Nukem Forever we've been waiting for since 98?
Best New Year present I could've wished for!
Damn this looks cool. I can't wait to make gameplay vidoes of it!
Mark, some more questions, including one aroused by your newest trailer:
1) Will the old punches, kicks and combos stay? The trailer showcases slow uppercuts and hooks, will the fast jabs and combos of them still be possible?
2) The chainsaw idle sound plays with interruptions until I kill an enemy with it, after killing the idle sound becomes continuous, but if I use another weapon and return to wielding the chainsaw, the interruptions re-appear. Is this intentional?
1) i hope so
"It is pure ear hell!" 10/10
So... it's 31 already. Where is an update? :)
doeit!
At us soon 2016 (GMT+5)) Where is update? :D
i know these are personal niggles but i still miss a few things by today, including alt-fire for rocket launcher and BFG 9000 and if you can have double Assault and plasma rifles, why can't you pack double SSG's?
Is the "bd_blursphere" CVAR to restore the original Invisibility power-up included in the latest release after all? If so, how do you enable it?
I wanted to make a request if possible.
For those of us playing with a controller, could it be possible to make the secondary fire (aiming down the sights) feature have two settings like crouch does? Crouch has regular crouch in which you hold the button and the marine crouches as long as you do, and a crouch toggle setting in which you can just click and release the button and he'll stay crouched until you press it again.
Unless I'm just doing it very wrong (I might be) you currently only have like a toggle. IN most modern shooters it feels more natural to hold it while you fire with shoulder buttons. Currently you can't even use your fire button if you make the mistake of holding the sight button.
Thanks for considering my request and I love this mod!
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Great game! But im done it... now what?
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Like buen mod
this mod has problem with 2.2 gzdoom
de la galera
melhor imposible
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