The prodigal son returns this December, with its first 'proper' release in almost 2 years; just in time for the Christmas holidays, and with time enough for me to offer technical support before I leave for America to witness the calm before the storm of that one specific inauguration, and the winter Awesome Games Done Quick charity event. Which I will be attending and mr.deagle will be running in.
I will be streaming on Twitch
On 25th November, this Friday, from 10AM UTC, I will be live at twitch.tv/thebalthassar where I will field questions from the chat while I demostrate new things for 0.8, including unfinished things that may or may not make the cut, and may even do some live development.
New units
There are many new things with 0.8. New units include:
Aeon:
- Tech 3 Torpedo Launcher
- Tech 3 Shield Wall
- Tech 3 Mobile Anti-Air
- Tech 3 Mobile Shield Generator
- A VERY unfinished Experimental Aircraft Factory that probably won't make it
UEF:
- Tech 2 Heavy Wall
- Tech 2 Field Engineering Ship
- Tech 3 Field Engineering Ship
- Tech 3 Anti-Artillery Shield (A remake of the Xbox 360 unique unit)
- Tech 3 Mobile Shield Generator
- Experimental Drop-Pod Artillery
- Experimental Sensor System
Cybran:
- Tech 1 Light Torpedo Bomber
- Tech 3 Mobile Multiple Rocket Launcher
- Tech 3 Mobile Cloakable Stealth Field Generator
- Additional build options for the Megalith
Seraphim:
- Tech 2 Heavy Wall
- Tech 2 Mobile Shield Generator
- Experimental Stargate
- The 90th reworking of the Experimental Engineer now called the Experimental Reconstruction Engineer
New side-mods
Joining the milliard of side mods, all of which now actually work, there are now also:
- A mod that swaps mass and energy production
- A tower defence mod
- A mod that adds random crate drops with random lewt in them
- A mod that randomly alters the costs of units, and their stats to match
- A mod that reduces the effect of "unit soup" with both BrewLAN and BlackOps enabled
- A mod that adds dynamically chosen and descriptive strategic icons to experimentals, tested with those mods that add million of experimentals. (Doesn't work with FAF)
- And a mod that increases draw distances and forces tarmac on spawned buildings, for better screenshots.
That probably isn't everything, so watch this space and my stream, and brace for the biggest BrewLAN ever.
Awesome this is going to be good. That cool you made the Anti-Artillery Shield from the Xbox 360.
YAY
Can't wait to try this out!
Good
Well, that was a 5 hour stream. I'd say it went well.
aye it's the 8th of December today :D a little bit to early i guess :P
Did you not see the other announcement? It's delayed on account of I broke my leg.
Moddb.com
Apologies for the inconvenience.
no i saw it's just that i posted this before the announcement :P
it's the 10th , i don't see the mod?
Delayed: Moddb.com
The delayed announcement wasn't posh enough to get published to non-BrewLAN pages, but the short of it is: I broke myself, it's now coming the 15th instead.
STARGATE? you build in the damn stargate? it even has chevrons and stuff.. i love this mod
Are you planning to update it in faforever?
They have version 0.5.8.1 in the vault.
Get well soon!
Thanks, my leg is healing well so far.
I do plan to update the FAF vault, although there is usually at least one thing on BrewLAN that doesn't work on FAF each version, and during the development of this version I managed to brick my copy of FAF, so I couldn't test with it (Strategic icons and buttons have never worked on FAF, for example). 0.8 will definitely be on the vault; that is one of the definitions I set for what constitutes "BrewLAN 0.8".
BrewLAN in FAF ... Yes, very good!!!!!!!