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Raising the bar is still alive! But big changes. I have an important question for you, it's time to choose Mr.Freeman.

Posted by on

Hi guys, i'm Boker, yesterday one guys of the ex-team posted an article where he said about " the project is dead". Okay, i was the leader, so i going to continue the Mod, alone(or not), so the Mod is still alive, at the moment i'm working alone with some help of a friend.

So since now, i'm making the project alone, the team was disolved for some reasons.

I'm working now too with Unreal 4(Free engine) and the quality and tools are much better than Source, i could do it more easy on Unreal 4 the Mod, remember, anyways is free, but you guys are the fans like me and you must take the choice.

It's time to choose Mr. Freeman, Source, or Unreal.


Thanks.


Boker.

Post comment Comments
fleet84
fleet84 - - 158 comments

unreal

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.Bach
.Bach - - 482 comments

Source.

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Boker Author
Boker - - 215 comments

I think that i could make a comparassion vídeo, if you want guys. ;)

Reply Good karma+13 votes
Drunken_Toaster
Drunken_Toaster - - 123 comments

It's a great idea!

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nickgames23878
nickgames23878 - - 83 comments

The biggest problem in why the Beta well, stayed as only the beta was because source couldn't handle it. And I know the version they were using was a jury rigged Half-life 1 Gearbox engine at the time but I believe source has it's limits. Unless you have a source code for the source engine I don't think you can do much with just the community SDK releases if you're going to add so many assets into such a mod. Not only that. But we would have less loading screens in Unreal because we could have the maps as big as we want. The only need to keep them down to a reasonable size would be for performance reasons. But other then the fact that not everyone can run a smooth 200 fps on a map the size of Afghanistan from Metal Gear Solid V, all you need to do with the unreal engine... is start completely over from scratch....

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Boker Author
Boker - - 215 comments

I don't know if you know some tools on U4, i can export vmf to Unreal(i'm not talking about port, i would use the mal base to make the best posible).
And don't worry about loadings times.

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oldmatemods
oldmatemods - - 121 comments

That'd be great, thanks. It might be a bit of a betrayal to Source, but I'm certainly interested to see how it goes on Unreal tech.

Good to see the project's still alive and kicking.

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Hughman1818
Hughman1818 - - 32 comments

Yeah, when you say alive, you mean just boker and his 'friend' working on it.

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oldmatemods
oldmatemods - - 121 comments

*shrug* It's more than what we had yesterday, since the post concerning RtB's death was taken down.

What's happening with the team's response to this? You've mentioned below that you're a developer and this wasn't discussed. We're in uncertain times it seems.

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ubilλmbdλ
ubilλmbdλ - - 402 comments

As long as the mod is ALIVE, I don't really care about if it is going to be in UE4 or Source. However, if things are going to be easier for you, and it is gonna save your time working with UE4; then definitely UE4 should be the choice in my honest opinion. Thank you so much by the way. You just made my day with this good news!

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tundra12
tundra12 - - 78 comments

Source.

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HopeLessCatE
HopeLessCatE - - 208 comments

Unreal

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Guest
Guest - - 689,553 comments

Source.

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Stayd
Stayd - - 144 comments

Ultimately, the tools you use to make the mod are of greater consequence to you than they are to us. If you can do in Unreal what you can do in Source, only easier and faster (and prettier), then I'd say go for it.
Whatever you feel most comfortable using for this project is going to be your best option, especially since your resources are limited now.

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Boker Author
Boker - - 215 comments

Yes, for me Unreal is more easier and faster, export/import tools, models polys, quality, all this things and more, is more easy on U4(for me).

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Astraxis - - 622 comments

Oof, that's a tough decision... my nostalgia says Source, but my curiosity says Unreal. Though, if it's as easy as you say it may be, I'm curious to see what Half Life 2 would've looked like on Unreal, so I vote Unreal Engine

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Boker Author
Boker - - 215 comments

I going to make a comparassion vídeo ;).

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DevinShadowV
DevinShadowV - - 534 comments

To keep it consistent I would go with Source.

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carcharis
carcharis - - 32 comments

Unreal

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ReezeTheVampire
ReezeTheVampire - - 3,930 comments

Source please!

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Olku_
Olku_ - - 2,074 comments

Can't wait to be honest so source

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Hughman1818
Hughman1818 - - 32 comments

Boker, what are you doing? you have not discussed this with the team! (im a developer btw). Remove the post immediately!

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Jonex.
Jonex. - - 568 comments

As much as I love the Source engine, I would love to see it in Unreal.

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st1mpy
st1mpy - - 20 comments

it seems like there's a lot of inter-conflict in the dev team right now

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Hey-Pi-Ron
Hey-Pi-Ron - - 469 comments

Unreal

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