Post news Report RSS A bit of Space

We've had another very busy week at Eternal Silence. First of all, we would like to announce that we won the Moddb 2007 Editors Choice Award and thank the community and the staff of Moddb for the support and the award. We also want to bring to light a little extra info on our space flight system...

Posted by on

We've had another very busy week at Eternal Silence. First of all, we would like to announce that we won the Moddb 2007 Editors Choice Award. I am speaking on behalf of the ES Crew, that we are very proud and honored to accept this award again. Thank you to the whole community who kept us up with their votes and of course a lot of thanks to the editors of Moddb for this award and their kind words.

This week we want to bring to light a little extra info on our space flight system. We've gotten many comments about the ES flight system in our past betas, and Beta 3.0 will mark a pretty big shift in the way it works. We've taken feedback from numerous sources and came up with a system that benefits the gameplay as a whole.

The main complaint we got from a lot of people was that the flight system was just plain too hard. We've done our best to simplify things for everyone. We've taken out the Newtonian toggle and replaced it with a cut engines key, we've also made the ships react much quicker to input and we made them just generally easier to use. In 2.3, pilots spent most of their time flying straight. In 3.0, pilots will fly in squadrons and teamwork will play a much more central role, since the flight is now much simpler.

The cut engines key, which I mentioned before, is simple. It simply shuts off your translational thrusters allowing you to drift in one direction and turn around. Your ship's turn rate is doubled while the engines are cut. This allows pilots to pull of BSG style flips. A skilled pilot can also use it to gain an edge on turning when combined with the boost key.

Another complaint we had about the flight system of previous betas was that the ships felt too much like noclip. We've addressed this by going for an arcade style physics systems where your side thrusters no longer need to compensate during turns. This means we can turn down the accelerations on all our ships and really give them some weight. The new turning style means that turning is easy and unless you use the cut engines key, you are always flying relative to the direction you are facing.

We've had a great response from our testers on this new flight system, and the game is flowing much better in space thanks to it. Many people on the team already have great maneuvers cooked up for use in dogfights.

I'll finish this wordy post off with some nice screenshots of the NGM fleet firing up an interceptor on Cerbera. We will post more action shots as development moves along. This is also your first look at the new HUD in Beta 3.0.

Cerbera in Space Cerbera in Space Cerbera in Space Cerbera in Space

Have a good week

Post comment Comments
Kai-Li
Kai-Li - - 169 comments

Great! Cannot wait to try 3.0. ;)

Reply Good karma Bad karma0 votes
Varsity
Varsity - - 1,044 comments

Got a video of the new fight physics?

Reply Good karma Bad karma+1 vote
Betelgeuze
Betelgeuze - - 872 comments

flight system too hard? It was too easy imo O.o

and no newtonian physics anymore? ouch!

Reply Good karma Bad karma+1 vote
qdog Author
qdog - - 32 comments

Oh trust me on this, I was the biggest supporter of the arcade at first. Than I fell in love with our newtonian mode, so I coudln't decide which one I like more. We finally merged both and the outcome of what we will show off in 3.0 is amazing. It is not arcade-arcade. I am sure you guys will enjoy it!
Videos will come up next. Give us a bunch more weeks.

Reply Good karma+1 vote
gamechaser002
gamechaser002 - - 95 comments

what the heck do you mean it was too hard? i thought it was quite easy once you tossed in a joystick (just like the good old days of space combat)

Reply Good karma Bad karma+1 vote
MadMechwarrior
MadMechwarrior - - 109 comments

It's still very joystick friendly

Reply Good karma Bad karma+1 vote
Betelgeuze
Betelgeuze - - 872 comments

well I’m still very disappointed with this decision… another arcade space combat game :S

I guess I'll stick to space games with newtonian physics; none atm

Reply Good karma Bad karma+1 vote
qdog Author
qdog - - 32 comments

its not arcade-ish. test it once it is out. i am sure you will like it.

Reply Good karma+1 vote
Betelgeuze
Betelgeuze - - 872 comments

Yeah I'll probably try it

Reply Good karma Bad karma+1 vote
Aeneas2020
Aeneas2020 - - 922 comments

look sweet

Reply Good karma Bad karma+1 vote
Undying_Zombie
Undying_Zombie - - 495 comments

Well sounds interesting, to be honest I have not played since the first public release of this mod. ( To be honest back then I liked the ground combat more than piloting the ships, but with the changes.. )

Keep up the good work.

Reply Good karma Bad karma+1 vote
qdog Author
qdog - - 32 comments

Yeah, we made a lot of changes.
For those simulation fans, please let me know what you think once 3.0 is out. Message me through this here. I want to know if you guys like the changes!

Reply Good karma+1 vote
migb
migb - - 115 comments

I stopped playing ES because the ship system sucked.
I'll give it another try now that it's changed.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: