Report article RSS Feed 3089 Update: Shadows, questing & multiplayer improvements!

3089 looks far better with dynamic shadows -- take a look at some of the new screenshots! Questing has been made easier: quests will now be sorted by difficulty, with easier ones always generated and displayed first. Multiplayer progress has also been made!

Posted by Phr00t on Jul 22nd, 2013

Hey all,

The biggest thing in this update are shadows, which bring a great new look to 3089:

v0.90a Screenshots
v0.90a Screenshots

The shadows will follow the sun & fade away at night and during overcast conditions. They are also quick, so even lower-end machines should be able to use them, but there is the option to turn them off in the "Effects Config".

I also improved two situations that may have been troublesome for some newbies: I've removed roads from the starting town, since in some situations, it replaced space for important buildings. I've also made sure easy, medium & hard quests get generated. They will be sorted, with the easiest (e.g. fewest quest tasks) first.

Still lots of work to do with multiplayer, but it should be a bit more stable & robots should synchronize in basic situations. I'll be working on getting damage & boxes to synchronize next.

Full list of changes here: 3089game.wordpress.com

OK, back to work!
- Phr00t

Post comment Comments
matze404
matze404 Jul 23 2013, 5:37am says:

Well done! Looks great.

+4 votes     reply to comment
Lulloser
Lulloser Jul 23 2013, 7:51am says:

OH god yes! That's really good update :)

+3 votes     reply to comment
mik3k
mik3k Jul 27 2013, 8:26pm says:

This is one of those things I really didn't notice until you put it in. Much nicer!

+3 votes     reply to comment
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