zSRB2 is a recreation of Sonic Robo Blast 2 on the Zandronum engine, the goal for v1 was to recreate the Multiplayer portion of the game, It currently features 3 New Game Modes, Match, a new type CTF and Race, Check out the list below for key features of the game:
How do I host this ?
* For Race Mode : Switch game mode to Cooperative or Survival and set maximum lives to whatever you want, and use this Maplist.
* For Match Mode : Set gametype to Deathmatch and use this Maplist, You can also change Maximum points before round ends using the next console command via RCON :
* For CTF Mode : Set gametype to Capture the flag and use this Maplist.
Once you're ingame, Head to Customize Controls and Bind keys for :
A day i wasn't hoping would come but i have to admit due to ZDoom and GZDoom Engine Limitations i won't be able to successfully, faithfully, and accurately port all of SRB2 Features, Most of Sector types, and Behaviours of enemies as well as various other effects are simply impossible to recreate without having to modify the Source code for those engines, even the latest Dev Builds of those engines don't contain what I need.
I'm going to leave it here the way it is, Currently none of the above features are needed, The game now features over 20 Maps and is in a playable State, However not so accurate, So I recommend you to play the original Instead, It still has an active community and Multiplayer even today, else you're welcome to Pick it up where i left and Continue with maybe an engine modification ?
Figured i'd write them all here, letting you know all i've changed and fixed
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(For Zandronum 3.0 or Higher only) v2.1q Fixes score bug that prevented players from gaining points and adds Spindash and Thok trail, along with various...
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