Some WADs I've made for DOOM and DOOM II

Some are nice and use my creativity, other are just real crap from my spare time.

(ARMAS means WEAPONS in Portuguese)

Currently, I'm working on my DOOM FIX MOD, that will be released soon as I fix some
things that still missing or not working.
*Original sprites from the DOOM Alphas, Betas and Press Release.
*Higher resolution images for TITLEPIC, HELP and BOSSBACK pictures.
*Improved weapon sprites based on the alphas and press release DOOM
*Original Wolfenstein 3D sprites, textures and music for MAP31 and MAP32 secret levels.
*Fix some monster sounds, for example ChaingunGuy's chaingun sounds like chaingun, not like shotgun.
*Now there's some REALLY evil person in the role of BOSS BRAIN at The Icon of Sin.
*You got more style with IDDQD - "I'ts Never Late to Mend" (Blues Brothers)

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What you will need:
ZDoom / GZDoom (get the most up-to-date version on the respective Websites)
Original game IWADS: DOOM.WAD or DOOM2.WAD or PLUTONIA.WAD or even TNT.WAD
MODs (no, refrigerators, dumbass WilliamMacau) : Files with the .WAD or .PK3 extension

Extract the ZDoom or GZDoom zip file to any folder, for example, C:\Games\Zdoom
The needed files are:
For ZDoom (Original Software Renderer): zdoom.exe , zdoom.pk3 and fmodex.dll
For GZDoom (Modern OpenGL Renderer): gzdoom.exe , gzdoom.pk3 and fmodex.dll (the brightmaps.pk3 and lights.pk3 are optional dynamic light effects not needed for normal gameplay)

Then get some MODs (also kwnon as "PWADS") , for example my Armas or my DOOM FIX MOD, and put
it in the same folder like the example above.

Now, there are 2 ways of start game with mods
* 1st, the simpler one:
Just pick the mod's .WAD or .PK3 file and drag'n'drop over the zdoom.exe with the mouse

* 2nd, the right way:
Open the Start Menu, use the "Run" command, and type like this:
(folowing the example folder) C:\Games\Zdoom\zdoom.exe -file NAMEOFYOURMOD.WAD

Running multiple mods at once:
C:\Games\Zdoom\zdoom.exe -file MOD01.WAD MOD02.PK3 MOD03.WAD
But be aware: Mixing together complex MODs can cause the game to crash.
For example: If the first mod changes the weapon's behavior and the second one too,
there's great chance to cause strange gameplays or random crashes.

The best way is to load some simple Map Pack and some nice Weapons mod.
I, personally recommend you two mods:
the PSXDOOM Total Conversion

Example: C:\Games\Zdoom\zdoom.exe -file PSXDOOM.PK3 brutalv018a.pk3
This should run both MODs together without crash, because the firts one is mainly
a Map Pack and the other one is a Weapon MOD

William's Armas MOD , the latest.

William's Armas MOD , the latest.

2 years ago Full Version 0 comments

Hey friends! So, it's finally here! Thanks for the people who asked for it. The new ones are in .pk3 format, the old are in .wad extension.

WilliamMacau's Magic Weapons

WilliamMacau's Magic Weapons

2 years ago Full Version 0 comments

This is my latest mod, wich I did after extracting the sprites for my Armas mods. FEATURES: Weapons replaced with Magic-based weapons (except maybe for...

Post comment Comments
+Pain+ Aug 13 2015 says:

Thanks MAN.

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WilliamMacau Creator
WilliamMacau Sep 18 2015 replied:


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Guest Jul 28 2014 says:

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WilliamMacau Creator
WilliamMacau Sep 24 2014 replied:

Yes, I agree with you, but the "person" that replaces it in my mod is far
more EVIL. 20 years to finish a game? Come on!

+1 vote   reply to comment
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Doom II
Doom II
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Release date
Released Jul 9, 2013
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7 votes submitted.

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Highest Rated (2 agree) 8/10

as you said: some are good but others very crapy

Mar 24 2011 by bluluxabica

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WilliamMacau's ARMAS for DOOM and DOOM II
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2 years ago
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