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Progress has been chugging along on Zombie Zoo and here are a few bits of evidence that we haven't been spending the last few days poking ourselves with sharp objects or staring straight ahead whilst drooling. We save that sort of thing for our tragically brief and uncommon periods of leisure time. Before we get to that, however, seeing as this is the first news update we've posted I feel we might as well get briefly acquainted...

Posted by semicomatose on Nov 24th, 2009

Progress has been chugging along on Zombie Zoo and here are a few bits of evidence that we haven't been spending the last few days poking ourselves with sharp objects or staring straight ahead whilst drooling. We save that sort of thing for our tragically brief and uncommon periods of leisure time. Before we get to that, however, seeing as this is the first news update we've posted I feel we might as well get briefly acquainted. I'm semicomatose and I'm doing some of the modelling, texture work, and animation (among a million other things) on this here modification. I'm a member of a team of fellow students at Brock University in scenic St. Catharines, Ontario and this mod is the product of a practical digital media production course at said university. My fellow team members are kombatbaby, SGritter, Kingmook and Andrea (who is yet to set up a Moddb account). Anyway, on to the media. We have a pair of boxing gloves I've been working on and kombatbaby's raccoon model along with a badass brochure for the zoo, compiled by kombatbaby with text lovingly penned by SGritter.

Boxing Gloves Boxing Gloves World Model Zombie Raccoon

Brochure Side A Brochure Side B

Next on the docket is some video. There are two basic animation tests, one for the fish and one for the raccoon. Also, a video of me running around trying out the boxing gloves. Keep in mind these are all very much works in progress. You may have noticed your spirit being roused by the sweet tunes playing on top of these videos. That music is a beautifully schlocky composition by SGritter that can be enjoyed sans visual aides below the videos.



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Silverfisk
Silverfisk Nov 25 2009, 6:09am says:

Nice, I like the modeling and the music is awesome.
The boxing gloves could use a bit different code though, and more powerful animations.
Nice job!

+9 votes     reply to comment
kingmook
kingmook Nov 25 2009, 12:05pm replied:

Hey Silverfisk, we appreciate all the positive feedback.

What exactly do you mean by different code? At the moment this weapon is behaving like a crowbar (we still need to change the impact decal). Is there a better way to do this?

+2 votes     reply to comment
NullSoldier
NullSoldier Nov 25 2009, 5:53pm replied:

It needs a completely new animation and probably some modifications to how the crow bar works so it uses a different animation for each punch as if you were using boxing gloves. Right now it looks very synthetic an cheesy.

+2 votes     reply to comment
kingmook
kingmook Nov 25 2009, 8:12pm replied:

I was referring specifically to the c++ code underneath? Or was this not what you were initially referring too?

+2 votes     reply to comment
stoopdapoop
stoopdapoop Dec 3 2009, 8:56am replied:

lawls, I'm not sure what he meant by "different code underneath it" either.

But what I will say is that there should be some sort of delay between the time you click the punch button, and the attack hits.

I know there's some "DelayedAttack" function that they used for the alternative fire of the AR-2 in half life 2. But I haven't looked at it yet.

And I know that there are some parts of the TF2 related code in the OB-SDK, I saw some TF2 animations in the ACT_TABLE, and maybe valve included some of the code for their melee weapons in tf2. I know that some of those melee weapons had a short delay between when the attack is started and when it hits.

This would give you a little more time to make more powerful looking animations.

+3 votes     reply to comment
kingmook
kingmook Dec 3 2009, 5:21pm replied:

We do need to work on the timing between button press and weapon fire (changing weapon velocity and such). I'll look up DelayedAttack, if not i can just make a delay function.

Thx for the comments

+2 votes     reply to comment
cW#Ravenblood
cW#Ravenblood Nov 25 2009, 7:06am says:

cool
awesome music :D
nice animations

0 votes     reply to comment
Camcidgos
Camcidgos Nov 25 2009, 8:00am says:

I am looking forward to this mod

+2 votes     reply to comment
InStars
InStars Nov 25 2009, 9:43am says:

Add wiimote and nunchuck support for this ;)

+2 votes     reply to comment
kgino1045
kgino1045 Nov 25 2009, 10:19am says:

remind me MABINOGI

+2 votes     reply to comment
Mr.Walrus
Mr.Walrus Nov 25 2009, 10:28am says:

All of them in my opinion need more darastic animatios. I mean seriously, THEYRE ZOMBIES! Souldnt they be going spastic?! As for the gloves, it looks like less of a hit and more of someone knocking on a door. Its still all really cool though :D Fluff Muzac is perfect lounge music :)

+1 vote     reply to comment
Nebcake
Nebcake Nov 25 2009, 11:46am says:

A interesting twist in the zombie genre, also nice update

+2 votes     reply to comment
pvt.Johnson
pvt.Johnson Nov 25 2009, 11:58am says:

I think the boxing glove animations are still a work in progress, at least one would hope so. As for the animals, they are just showing off the idle animations right?

+2 votes     reply to comment
semicomatose
semicomatose Nov 25 2009, 12:21pm replied:

Yes they're just idle animations and not final ones at that. The two zombie animation tests are just kombatbaby and myself making sure we have the method for importing custom animations down properly.

+2 votes     reply to comment
kmarvell125
kmarvell125 Nov 25 2009, 12:17pm says:

Boxing gloves + zoo = 3 rounds with a kangaroo????

+2 votes     reply to comment
grinnock
grinnock Nov 25 2009, 1:03pm says:

Those screenshots are awesome, the style is great. For some reason I can't see the videos, it's really bumming me out.

+2 votes     reply to comment
awesomepossum
awesomepossum Nov 25 2009, 3:11pm says:

Very clever take on the zombie game scenario. Love the art style, best of luck putting it all together

+2 votes     reply to comment
Tokoya
Tokoya Nov 25 2009, 3:12pm says:

The models look great but i'm really sold by the fluff muzak

+2 votes     reply to comment
ausbushman
ausbushman Nov 25 2009, 6:56pm says:

I like the style of the characters and the gloves, and the music too! The world models and textures are just temporary though, right?

The animations do look quite placid for zombies. But, if this were a game directed at children then the animations aren't so bad because they don't look violent! They suit the music as well.

Keep up the good work!

+2 votes     reply to comment
semicomatose
semicomatose Nov 25 2009, 9:17pm replied:

The animations are just tests. That being said, the models and textures for the zombies and boxing gloves are pretty much final. This being a student project and all, we're married to having the thing brought into this world in a somewhat finished form by April next year so graphical polish isn't a super high priority. Even with that in mind, gritty realism and hard-as-nails violence are not the end goals of this mod. Children are not specifically the audience we have in mind but a tits 'n guns gaming experience this is not going to be, short of some kind of drastic change in our end vision between now and release.

+2 votes     reply to comment
CenterMassStudios
CenterMassStudios Nov 25 2009, 10:08pm says:

Definitely the most realistic depiction of a zombie fish I have ever seen outside of real life. ;D

+3 votes     reply to comment
Jesternz08
Jesternz08 Nov 26 2009, 1:22am says:

boxing gloves look a little boxy, apart from that all the rest looks great.

+2 votes     reply to comment
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Released May 9, 2010
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