Zombie Panic: Source is a co-op oriented Survivor Vs Zombie multi-player survival horror modification for HL2. While our main priority is to make the mod as fun to play as possible, ZP:S plans to greatly expand on the core features of "Zombie panic" For HL1, with the obvious new features, impressive visuals, and of course atmospheric maps. More importantly ZP:S will not force players to fend against dumb and predictable AI, but instead keep the same intense thrill of surviving against intelligent and persistent player controlled zombies as the original.

Report article RSS Feed ZP:S v1.5 available January 28th!

Announcing the release date and details of Zombie Panic: Source v1.5 which will be available on Steam January 28th!

Posted by Tatsur0 on Jan 26th, 2009

As promised Zombie Panic: Source v1.5 is being released early 2009, in fact it's being released in the next couple days on January 28th! It is one of our biggest releases to date and will include a new player model, new weapon, new map, new features, and much much more. We've been working crazy hours, some of us pulling 20+ hour work days to make sure everything is at the quality expected of us.

Below we provided a video of our newest feature, the ZP:S Barricading System. We've also provided some map previews, player model previews, and more images of the barricading system with the working HUD display (Video didn't capture it). Also provided is our "Growing Changelog". As we put the finishing touches on everything, we'll reveal assets and changes available in v1.5, so be sure to check back regularly for updates!

ZP:S Barricading System

Barricading Previews

ZPS Barricading System for v1.5 ZPS Barricading System for v1.5
ZPS Barricading System for v1.5 ZPS Barricading System for v1.5

Map Previews

ZPS Map Previews ZPS Map Previews
ZPS Map Previews ZPS Map Previews

ZPS Map Previews ZPS Map Previews

Character Previews

ZPS Character Previews ZPS Character Previews

Music Preview

ZP:S v1.5 "Growing" Changelog- (Remember to check back for updates)

- Added new ZP:S Barricading System
- Added the ability to unload weapons
- Added Punker player model and zombie counterpart
- Added ZPO_Harvest
- Updated Waitress rigging and textures
- Updated ZPS_Cinema with new props, textures, and layout
- *NEW* Added new hands for every player model and replacing old
- *NEW* Added new anims for every weapon (including the new Weapon)
- *NEW* Added infection notice on scoreboard for Zombies
- *NEW* Worth noting firing speed for Super Shorty is now faster
- *NEW* Added a massive list of prop models
- ?????
- ?????
- ?????
- ?????

Also, if you believe the ZP team has been faithful to the community and would like to support our mod. Please vote for us as this years "Best Released Mod of the Year" for 2008. It's been your support that has gotten us this far and we hope to win with your help!

-ZP Development Team

Post comment Comments
Tron619 Jan 26 2009 says:

DAMN that is clean and pretty smart too :)

+5 votes     reply to comment
Kamikazi[Uk] Jan 26 2009 says:

Yah never enjoy zps much because always seem to be just running around because sick of camping this is going to make that worse but looks awesome will deffinitly get it again once out.

-2 votes     reply to comment
awesomepossum Jan 26 2009 says:

Very nice, can't wait to play!

+3 votes     reply to comment
GoodieStake Jan 26 2009 says:


+3 votes     reply to comment
geokes Jan 26 2009 says:

Looking forward to this.
I just rly wan't to have AI zombies though.

+1 vote     reply to comment
frikazoyd Jan 26 2009 replied:

Not having AI is what separates us from other mods, and from other zombie games. Half the appeal of this game is that you get to *be* the zombie menace, and utilize the horde mentality.

+3 votes     reply to comment
Tokoya Jan 26 2009 replied:

If you want AI controled zombies, I'm not sure why you play this game...

+3 votes     reply to comment
Bernardrego Jan 26 2009 says:


+3 votes     reply to comment
sutsko Jan 26 2009 says:

FINALLY! The REAL content patch..

Waited sooo long for this one..

the last patch was very *meh* especially because of the way too unfinished new model, but things look good again it seems..

+3 votes     reply to comment
FJS Jan 26 2009 says:

Lookin really good.

+3 votes     reply to comment
nipzor Jan 26 2009 says:

great news and nice work!

+3 votes     reply to comment
moci Jan 26 2009 says:

if you would barricade the door on the other side (and the zombies would come from the side you are now) will they be able to smash the door and then the wood. Or will the door just won't open because of the wood?

Great stuff!

+4 votes     reply to comment
FJS Jan 26 2009 replied:

Someone answer his question please =)

+1 vote     reply to comment
OkeiDo Jan 26 2009 replied:

I'm pretty sure that the door will break the planks.

+1 vote     reply to comment
ToxicFruit Jan 26 2009 says:

this just looks awesome. if you guys have not got a job preposal (if you dont already got one ) the world has gone mad.

+4 votes     reply to comment
chief343 Jan 26 2009 says:


+5 votes     reply to comment
turkey72 Jan 26 2009 says:

AWESOME!i love the idea of a baracading system :D!why not make it a breakable metal though?

+3 votes     reply to comment
Eegah Jan 26 2009 says:

I like it, makes me want to try the survivor side of the game, seriously, for once.

+4 votes     reply to comment
Ghostlovesmods Jan 26 2009 says:

Dont forget to vote to show u all love the new update and support the mod and devs they worked so hard at this.

+4 votes     reply to comment
Dra6o0n Jan 26 2009 says:

At least this would fix it so maps don't have to use unbreakable metal bars to bar in a door, and maybe make it so they can't prop block doors either. In one of the custom made maps, because there's a lack of barricades, one of the buildings has enough props for you to block the door.

+1 vote     reply to comment
Broken_Broker Jan 26 2009 says:

This mod does everything right: Fun gameplay and easy to get into, nice graphics and most important: regular content updates. It would really deserve the 2008 Award.

+4 votes     reply to comment
smokeythebear Jan 27 2009 replied:

******* eh

+1 vote     reply to comment
ÐiamonÐ Jan 27 2009 says:

I'm seriously loving this, good work ZP:S team! Just a heads up though: there are a few smoothing errors on the head of the hammer. Could be fixed very easily.

+1 vote     reply to comment
Tatsur0 Author
Tatsur0 Jan 27 2009 replied:

Yeh, I had fixed that after making the video. Always appreciate the heads up though :D

+1 vote   reply to comment
Keptron Jan 27 2009 says:

Barricading system seem to be cool.

+2 votes     reply to comment
EneRDJaizZeR Jan 27 2009 says:

Barricade... Barricade system... Barricade system in ZPS?.. OMGOMGOMGOMGHOLYFUCINGHELLKISSMEINEAROMFG!!!

+3 votes     reply to comment
Bigglesworth Jan 27 2009 says:

Excellent, finally a new version.

+3 votes     reply to comment
Minuit Jan 27 2009 says:

Why are you guys so ******* God damn cool? I wish I'd brushed up on my modding skills and started Source work earlier so maybe I could've joined you guys... Oh well, all is looking great, especially the barricade system!

+3 votes     reply to comment
SinKing Jan 27 2009 says:

I agree that having players act as zombies is what separates you from all the other zombie-games. However, everyone is right about that getting stale sooner or later, on a map.
I like the objective based maps, though they don't involve enough teamplay to satisfy me. I don't want the game too become to complicated, but I want my actions to have some effect on the game.
You could start with some cutscenes from surveillance cameras. The zombies have better chances of staying low-profile when they destroy the cams, but at the same time that will give away their locations and leave a radar trace, which slowly fades out. So they quickly have to scatter afterwards. Maybe there could even be some follow-up-task to be completed, which will give them a bonus (power), if they survive it. You could also make players earn "triggers". So, if one team wins a trigger, by winning a map objective, they can take down parts of the other teams defenses (either by getting better gear like NV or Infrared), or by direct destruction of their hideout and its strongholds (by air strike, e.g.).
I'd also like it, if the zombies wouldn't only counter any human attacks, but would have objectives of their own, which can win them triggers to gain an advantage over humans. Of course you can win a game without using those, but they are great powerups and can save your team's *** in a situation; maybe make some evasive moves available, too (evasive action: flashbang, smoke-screen, etc.)
Overall ZP is a great game, but it's not diverse enough, yet. You could do much better than just barring things up in a room- And it wouldn't cost you much work at first, you just need a trigger-happy mapper and some animators. This could be the best Zombie-Mod ever, but you have to stay clear of that boring camping and barring yourself up in a room like a dead Kennedy.

-3 votes     reply to comment
Joel8160 Jan 27 2009 says:

Wow barricades?!!? Awsome!! Now the humans can be more tactical! But of course, the barricades won't last long. So all you have to do is:

1: Pick a very good spot to barricade yourself and your team.

2: Make sure all team members are at the barricaded area.

3: Make sure no one is out of ammo. Get some ammo first before anything.

4: Keep the barricade unharmed! Too many zombies means more damage to the barricades, so watch out! And don't shoot them either!!

+3 votes     reply to comment
Comeback Jan 27 2009 says:

Way to complicate simple gameplay. It's fine the way it is.

+2 votes     reply to comment
frikazoyd Jan 27 2009 says:

When you mess with it, you will realize it is not complicated at all. We kept it very simple, and the number of barricades in our levels is pretty low. It is one of those things that is very easy to mess with but also has enough versatility to warrant mastering it as a gameplay skill. We kept the whole system very intuitive. You'll see.

+1 vote     reply to comment
Andrey(Rus) Jan 27 2009 says:

and when is SWAT MODEL AND MAPS WEAPONS E.T.C WILL BE ADDED CAUSE I HOPE THESE ????? are what i am talking about

-1 votes     reply to comment
OkeiDo Jan 27 2009 says:

Andrey stop spamming please, you already asked on our profile. More stuff will be added in the future, be patient and happy with what we are giving you for now :).

+3 votes     reply to comment
William Jan 27 2009 says:

Zombie Panic source will rock this week. Can't wait to get a whole bunch of friends together and just rock out some zombies. Good job guys!

+3 votes     reply to comment
LORDDEREX Jan 27 2009 says:

heehee keep it up with the ideas!

+3 votes     reply to comment
Andrey(Rus) Jan 27 2009 says:

sorry OkeiDo but i have some tech prolems wen i click to post message i smtimes can't see it so i have to do it twice sry plz

+1 vote     reply to comment
kikayoaka Jan 27 2009 says:

Having player AND AI controlled Zombies is what I think he meant. Which would make this mod a whole lot better.

0 votes     reply to comment
skimmary Jan 27 2009 says:

the idea of the mod is good but the gameplay is very boring to me sorry

0 votes     reply to comment
n0k Jan 27 2009 says:

freggin awesome.

+2 votes     reply to comment
AmazingRedd Jan 27 2009 says:

those new models look weird (yuck).

-1 votes     reply to comment
J123 Jan 27 2009 says:


+1 vote     reply to comment
svecka Jan 28 2009 says:

Where's upade on Steam?

+1 vote     reply to comment
Tatsur0 Author
Tatsur0 Jan 28 2009 replied:

We didn't say 1am on 28th. People need to learn patience heh

+1 vote   reply to comment
Tatsur0 Author
Tatsur0 Jan 28 2009 says:

HEADS UP! I've updated the changelog to reveal more of what will be available as soon as the release is available on steam. Check it out :)

+1 vote   reply to comment
Anime@Fox67 Jan 28 2009 says:

Can you pls tell me the time is gonna be release, i cant take it anymore i feel pain in my stomach.


+1 vote     reply to comment
Armando92 Jan 28 2009 says:

where is the update?

+1 vote     reply to comment
frikazoyd Jan 28 2009 says:

We are still putting the final touches on this, and will send it to Valve here soon. No telling when they will actually release it, but we will be updating our twitter feed the second it happens!

+1 vote     reply to comment
Tatsur0 Author
Tatsur0 Jan 28 2009 says:

ZPS v1.5 is available now!

+1 vote   reply to comment
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