Zombie Panic: Source is a co-op oriented Survivor Vs Zombie multi-player survival horror modification for HL2. While our main priority is to make the mod as fun to play as possible, ZP:S plans to greatly expand on the core features of "Zombie panic" For HL1, with the obvious new features, impressive visuals, and of course atmospheric maps. More importantly ZP:S will not force players to fend against dumb and predictable AI, but instead keep the same intense thrill of surviving against intelligent and persistent player controlled zombies as the original.

Report article RSS Feed ZP:S v1.5 available January 28th!

Announcing the release date and details of Zombie Panic: Source v1.5 which will be available on Steam January 28th!

Posted by Tatsur0 on Jan 26th, 2009

As promised Zombie Panic: Source v1.5 is being released early 2009, in fact it's being released in the next couple days on January 28th! It is one of our biggest releases to date and will include a new player model, new weapon, new map, new features, and much much more. We've been working crazy hours, some of us pulling 20+ hour work days to make sure everything is at the quality expected of us. 

Below we provided a video of our newest feature, the ZP:S Barricading System. We've also provided some map previews, player model previews, and more images of the barricading system with the working HUD display (Video didn't capture it). Also provided is our "Growing Changelog". As we put the finishing touches on everything, we'll reveal assets and changes available in v1.5, so be sure to check back regularly for updates!

ZP:S Barricading System

Barricading Previews

ZPS Barricading System for v1.5 ZPS Barricading System for v1.5
ZPS Barricading System for v1.5 ZPS Barricading System for v1.5

Map Previews

ZPS_Cinema
ZPS Map Previews ZPS Map Previews
ZPS Map Previews ZPS Map Previews

ZPO_Harvest
ZPS Map Previews ZPS Map Previews

Character Previews

ZPS Character Previews ZPS Character Previews

Music Preview


ZP:S v1.5 "Growing" Changelog- (Remember to check back for updates)

- Added new ZP:S Barricading System
- Added the ability to unload weapons
- Added Punker player model and zombie counterpart
- Added ZPO_Harvest
- Updated Waitress rigging and textures
- Updated ZPS_Cinema with new props, textures, and layout
- *NEW* Added new hands for every player model and replacing old
- *NEW* Added new anims for every weapon (including the new Weapon)
- *NEW* Added infection notice on scoreboard for Zombies
- *NEW* Worth noting firing speed for Super Shorty is now faster
- *NEW* Added a massive list of prop models
- ?????
- ?????
- ?????
- ?????

Also, if you believe the ZP team has been faithful to the community and would like to support our mod. Please vote for us as this years "Best Released Mod of the Year" for 2008. It's been your support that has gotten us this far and we hope to win with your help!


-ZP Development Team

Post comment Comments
Tron619
Tron619 Jan 26 2009, 4:08pm says:

DAMN that is clean and pretty smart too :)

+5 votes     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Jan 26 2009, 4:16pm says:

Yah never enjoy zps much because always seem to be just running around because sick of camping this is going to make that worse but looks awesome will deffinitly get it again once out.

-2 votes     reply to comment
awesomepossum
awesomepossum Jan 26 2009, 4:24pm says:

Very nice, can't wait to play!

+3 votes     reply to comment
GoodieStake
GoodieStake Jan 26 2009, 4:34pm says:

CAN'T WAIT!

+3 votes     reply to comment
geokes
geokes Jan 26 2009, 4:55pm says:

Looking forward to this.
I just rly wan't to have AI zombies though.

+1 vote     reply to comment
frikazoyd
frikazoyd Jan 26 2009, 5:08pm replied:

Not having AI is what separates us from other mods, and from other zombie games. Half the appeal of this game is that you get to *be* the zombie menace, and utilize the horde mentality.

+3 votes     reply to comment
Tokoya
Tokoya Jan 26 2009, 6:36pm replied:

If you want AI controled zombies, I'm not sure why you play this game...

+3 votes     reply to comment
Bernardrego
Bernardrego Jan 26 2009, 4:58pm says:

2 DAYS
CAN'T WAIT!

+3 votes     reply to comment
sutsko
sutsko Jan 26 2009, 5:10pm says:

FINALLY! The REAL content patch..

Waited sooo long for this one..

the last patch was very *meh* especially because of the way too unfinished new model, but things look good again it seems..

+3 votes     reply to comment
FJS
FJS Jan 26 2009, 5:19pm says:

Lookin really good.

+3 votes     reply to comment
nipzor
nipzor Jan 26 2009, 5:25pm says:

great news and nice work!

+3 votes     reply to comment
moci
moci Jan 26 2009, 5:34pm says:

if you would barricade the door on the other side (and the zombies would come from the side you are now) will they be able to smash the door and then the wood. Or will the door just won't open because of the wood?

Great stuff!

+4 votes     reply to comment
FJS
FJS Jan 26 2009, 7:32pm replied:

Someone answer his question please =)

+1 vote     reply to comment
OkeiDo
OkeiDo Jan 26 2009, 7:36pm replied:

I'm pretty sure that the door will break the planks.

+1 vote     reply to comment
ToxicFruit
ToxicFruit Jan 26 2009, 6:02pm says:

this just looks awesome. if you guys have not got a job preposal (if you dont already got one ) the world has gone mad.

+4 votes     reply to comment
chief343
chief343 Jan 26 2009, 6:06pm says:

WOOOO WOOOO WOO YEAH BABY BARRICADES!!!!!

+5 votes     reply to comment
turkey72
turkey72 Jan 26 2009, 7:13pm says:

AWESOME!i love the idea of a baracading system :D!why not make it a breakable metal though?

+3 votes     reply to comment
Eegah
Eegah Jan 26 2009, 8:49pm says:

I like it, makes me want to try the survivor side of the game, seriously, for once.

+4 votes     reply to comment
Ghostlovesmods
Ghostlovesmods Jan 26 2009, 10:05pm says:

Dont forget to vote to show u all love the new update and support the mod and devs they worked so hard at this.

+4 votes     reply to comment
Dra6o0n
Dra6o0n Jan 26 2009, 10:49pm says:

At least this would fix it so maps don't have to use unbreakable metal bars to bar in a door, and maybe make it so they can't prop block doors either. In one of the custom made maps, because there's a lack of barricades, one of the buildings has enough props for you to block the door.

+1 vote     reply to comment
Broken_Broker
Broken_Broker Jan 26 2009, 11:27pm says:

This mod does everything right: Fun gameplay and easy to get into, nice graphics and most important: regular content updates. It would really deserve the 2008 Award.

+4 votes     reply to comment
smokeythebear
smokeythebear Jan 27 2009, 12:05am replied:

******* eh

+1 vote     reply to comment
ÐiamonÐ
ÐiamonÐ Jan 27 2009, 12:15am says:

I'm seriously loving this, good work ZP:S team! Just a heads up though: there are a few smoothing errors on the head of the hammer. Could be fixed very easily.

+1 vote     reply to comment
Tatsur0
Tatsur0 Jan 27 2009, 12:18am replied:

Yeh, I had fixed that after making the video. Always appreciate the heads up though :D

+1 vote     reply to comment
Keptron
Keptron Jan 27 2009, 1:02am says:

Barricading system seem to be cool.

+2 votes     reply to comment
EneRDJaizZeR
EneRDJaizZeR Jan 27 2009, 2:18am says:

Barricade... Barricade system... Barricade system in ZPS?.. OMGOMGOMGOMGHOLYFUCINGHELLKISSMEINEAROMFG!!!

+3 votes     reply to comment
Bigglesworth
Bigglesworth Jan 27 2009, 2:42am says:

Excellent, finally a new version.

+3 votes     reply to comment
Minuit
Minuit Jan 27 2009, 3:13am says:

Why are you guys so ******* God damn cool? I wish I'd brushed up on my modding skills and started Source work earlier so maybe I could've joined you guys... Oh well, all is looking great, especially the barricade system!

+3 votes     reply to comment
SinKing
SinKing Jan 27 2009, 4:09am says:

I agree that having players act as zombies is what separates you from all the other zombie-games. However, everyone is right about that getting stale sooner or later, on a map.
I like the objective based maps, though they don't involve enough teamplay to satisfy me. I don't want the game too become to complicated, but I want my actions to have some effect on the game.
You could start with some cutscenes from surveillance cameras. The zombies have better chances of staying low-profile when they destroy the cams, but at the same time that will give away their locations and leave a radar trace, which slowly fades out. So they quickly have to scatter afterwards. Maybe there could even be some follow-up-task to be completed, which will give them a bonus (power), if they survive it. You could also make players earn "triggers". So, if one team wins a trigger, by winning a map objective, they can take down parts of the other teams defenses (either by getting better gear like NV or Infrared), or by direct destruction of their hideout and its strongholds (by air strike, e.g.).
I'd also like it, if the zombies wouldn't only counter any human attacks, but would have objectives of their own, which can win them triggers to gain an advantage over humans. Of course you can win a game without using those, but they are great powerups and can save your team's *** in a situation; maybe make some evasive moves available, too (evasive action: flashbang, smoke-screen, etc.)
Overall ZP is a great game, but it's not diverse enough, yet. You could do much better than just barring things up in a room- And it wouldn't cost you much work at first, you just need a trigger-happy mapper and some animators. This could be the best Zombie-Mod ever, but you have to stay clear of that boring camping and barring yourself up in a room like a dead Kennedy.

-3 votes     reply to comment
Joel8160
Joel8160 Jan 27 2009, 7:38am says:

Wow barricades?!!? Awsome!! Now the humans can be more tactical! But of course, the barricades won't last long. So all you have to do is:

1: Pick a very good spot to barricade yourself and your team.

2: Make sure all team members are at the barricaded area.

3: Make sure no one is out of ammo. Get some ammo first before anything.

4: Keep the barricade unharmed! Too many zombies means more damage to the barricades, so watch out! And don't shoot them either!!

+3 votes     reply to comment
Comeback
Comeback Jan 27 2009, 9:34am says:

Way to complicate simple gameplay. It's fine the way it is.

+2 votes     reply to comment
frikazoyd
frikazoyd Jan 27 2009, 11:00am says:

When you mess with it, you will realize it is not complicated at all. We kept it very simple, and the number of barricades in our levels is pretty low. It is one of those things that is very easy to mess with but also has enough versatility to warrant mastering it as a gameplay skill. We kept the whole system very intuitive. You'll see.

+1 vote     reply to comment
Andrey(Rus)
Andrey(Rus) Jan 27 2009, 11:42am says:

and when is SWAT MODEL AND MAPS WEAPONS E.T.C WILL BE ADDED CAUSE I HOPE THESE ????? are what i am talking about

-1 votes     reply to comment
OkeiDo
OkeiDo Jan 27 2009, 11:45am says:

Andrey stop spamming please, you already asked on our profile. More stuff will be added in the future, be patient and happy with what we are giving you for now :).

+3 votes     reply to comment
William
William Jan 27 2009, 11:49am says:

Zombie Panic source will rock this week. Can't wait to get a whole bunch of friends together and just rock out some zombies. Good job guys!

+3 votes     reply to comment
LORDDEREX
LORDDEREX Jan 27 2009, 11:57am says:

heehee keep it up with the ideas!

+3 votes     reply to comment
Andrey(Rus)
Andrey(Rus) Jan 27 2009, 12:08pm says:

sorry OkeiDo but i have some tech prolems wen i click to post message i smtimes can't see it so i have to do it twice sry plz

+1 vote     reply to comment
kikayoaka
kikayoaka Jan 27 2009, 12:42pm says:

Having player AND AI controlled Zombies is what I think he meant. Which would make this mod a whole lot better.

0 votes     reply to comment
skimmary
skimmary Jan 27 2009, 2:36pm says:

the idea of the mod is good but the gameplay is very boring to me sorry

0 votes     reply to comment
n0k
n0k Jan 27 2009, 3:39pm says:

freggin awesome.

+2 votes     reply to comment
AmazingRedd
AmazingRedd Jan 27 2009, 3:58pm says:

those new models look weird (yuck).

-1 votes     reply to comment
J123
J123 Jan 27 2009, 11:25pm says:

JUST SOME MINUTES REMAINING ... WOHOOOOO

+1 vote     reply to comment
svecka
svecka Jan 28 2009, 2:45am says:

Where's upade on Steam?

+1 vote     reply to comment
Tatsur0
Tatsur0 Jan 28 2009, 3:12am replied:

We didn't say 1am on 28th. People need to learn patience heh

+1 vote     reply to comment
Tatsur0
Tatsur0 Jan 28 2009, 3:13am says:

HEADS UP! I've updated the changelog to reveal more of what will be available as soon as the release is available on steam. Check it out :)

+1 vote     reply to comment
Anime@Fox67
Anime@Fox67 Jan 28 2009, 4:54am says:

Can you pls tell me the time is gonna be release, i cant take it anymore i feel pain in my stomach.

OMG A ZOMBIE IS EATING MY STOMACH!!!!!!!!

+1 vote     reply to comment
Armando92
Armando92 Jan 28 2009, 8:53am says:

where is the update?

+1 vote     reply to comment
frikazoyd
frikazoyd Jan 28 2009, 2:43pm says:

We are still putting the final touches on this, and will send it to Valve here soon. No telling when they will actually release it, but we will be updating our twitter feed the second it happens!

+1 vote     reply to comment
Tatsur0
Tatsur0 Jan 28 2009, 11:26pm says:

ZPS v1.5 is available now!

+1 vote     reply to comment
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Platform
Windows
Developer
Monochrome LLC
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Official Page
Zombiepanic.org
Release Date
Released Dec 27, 2007
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