ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.

Report RSS Zombie Mod Update 3

Some unit skins worked on, new units, features, upgrades, and other stuff.

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Hey guys. I have another update for everyone.

As some of you might have noticed, I've been working on the skins for units. I am currently working on some zombie skins (it's a lot of work), but I removed the helmet, equipment, etc on the riflemen, which will eventually be my survivors.

Some new features that will be included in the mod have been worked on too. For example, zombies cannot retreat, go into buildings (can't reach anyone out the windows, makes them ineffective), or build anything. The survivors on the other hand, move slower when not in friendly territory, can enter buildings, and can retreat.

Also, some new upgrades were worked on. Survivors can now be upgraded to use semi automatic weapons or shotguns. When the SWAT units are called in, they can use demolitions and other tactical weapons to set traps for the zombies. These are just a few of the upgrades.

Well, thats about it for now!

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