MOD INFO - Zombie Master Black Edition is a "spin-off" mod based on the original Zombie Master Source Code. - Features: 9 all-new custom weapons - 3 new zombie types - challenging gameplay
ZMBE 1.2e is out! Featuring a host of new additions, gameplay changes and updated maps.
Posted by black_cat on Aug 29th, 2009
ZMBE is a spin-off mod based on the original zombie master source code. Featuring 9 different all new weapons, 3 new zombie types and a challenging level of difficulty.
Currently there are no linux files available and please remove any previous installs of ZMBE prior to installation
[Maps] -Updated Croc, Zebra and Hotel
[Hotel] -Added new objectives (gascan > generator > server room > survive 3 mins)
[Hotel] -Added 2 new areas, garage and server room
[Hotel] -Fixed all camp spots
[Hotel] -Added 300 extra cash for zm at map start
[Zebra] -Changed cable car geometry (less prone to getting stuck)
[Zebra] -Deepened the hole
[Zebra] -Added delaying obstacles inside the tower
[Zebra] -Fixed camp/glitch possibilities
[Crocodile] -Adjusted all glass barriers to new weapon damages
[Crocodile] -Changed platform hopping room
[Crocodile] -Decreased death door trap cost to 130 (was 500)
[Crocodile] -Blocked underwater blob spawning in basejump room
[Crocodile] -Changed glassbarrier room layout (created 2 major chokepoints)
[Crocodile] -Decreased time needed to throw the lever switches
[Crocodile] -Fixed areas not covered by kill-triggers (which allowed left-behind players to avoid death in rare situations)
[Crocodile] -Fixed occassional spawn bug that caused one player to end up in the water at map start
[Overlord] -Blocked off the upper areas of the map (reduces playing space by 60%)
[Overlord] -Moved all weapon ammo to the first trench
[Overlord] -Reduced ZAPs to 4
[Overlord] -Delayed artillery access to 30 seconds after map start
[Overlord] -Removed all onshore spawns
[Overlord] -Lowered roof of the covers on the 2nd trenchline (increased protection from artillery)
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
WOOT
Who play this mod ? Mod have servers ?
Look good
Me :) Really nice mod, I hope they will improve the graphics soon.
NO THIS IS A NOT A GRAPHICS MOD!
yes official server is back online
this looks pro. i hated the original zombie master becuz it had too little maps and weps. but u guys should add like an mp5 or mini uzi or sumthin.
**** u dumbasses. 1hit ko zombies?????? ur ****** shittin me man this is a piece of **** game. seriously u got white blobs of **** jumpin at u and 1 hit ko u???????????? go **** urselves u ****** retards
FLAIMER!!! XD
Someone is angry, lol.
But the new update destroyed the game. By replacing the Armored Zombie with the Wobbler, they have rendered the game near impossible for surviors. Now, instead of using normals Zombies as infantry, Blobs as Covert, and Armored as Tanks, you now have no Covert, as no maps have the Blob spawn, and the Armors have been turned into Wobblers. Now, weakening the Armor seems like a good idea, right? But in addtion to making it weaker, they gave you the chance to spawn about 5 of them in 2 seconds, at half the strength of armors. Now, lets do the math. One entity made half weaker, times five of them at the same time. It's much harder for the Humans, as all the ZM has to do; Or rather, can do, is spam Regular Zombies and Wobblers. It's been horribly ruined by the update, and I hope I can find someone on the old Version.
Armored zombie had 1300 HP.
THe wobbler has 90 HP.
So it is not "only half as weak"
It looks very cool