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IMPORTANT: I am currently editing the first map (zd_warehouse) after mjnowak gave me advice over the nodes (I was previously unaware of correct node usage) so some more screenshots will come soon.

I am single-handedly working on this mod, however I am using some community material (for example, prefabs from FPSBanana). Also when I reach the first BETA (which will be private), I will ask my friends for help with testing.

Special thanks (for community material):

FPSBanana:
www.fpsbanana.com
Teshok (Theo Binsbergen) - some building prefabs
silentdestiny - phonebox prefab

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Comments  (0 - 10 of 20)
marq46
marq46

plis dont let this mod die

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jonasdc94
jonasdc94

Mabye you should try to make some thing out of the box. Instead of zombies, mabye insane people? Mabye mutants?

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Rawket
Rawket

great, more zombie mods.

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marq46
marq46

do you know anther free mod like this?
I relay what something like this

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hive_tyrant
hive_tyrant

how is game gonna be diffrent to the thousands of other mods out there?

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Midcode Creator
Midcode

To be honest, I am not trying to make the best zombie-themed mod, partly because there is no way I can compete with the likes of Zombie Panic: Source, etc. I am just making this mod for experience and for fun. I might eventually make something that is very different, although some probably won't happen, such as player classes, weapon reskins, editing NPCs, etc.

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mjnowak
mjnowak

just so you know that many ai nodes is not needed.. read the vdc it explains what the best way is, and right now that will pry just confuse the **** out of the zombies but other then that good luck

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Midcode Creator
Midcode

Thanks for the advice, I'll remove a few nodes and take it into account on future maps, the zombies DO come a little slow on the tests that I have run.

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cortez666
cortez666

it looks more like a addon then a seperate mod. a simple map modification like in counterstrike

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Midcode Creator
Midcode

Currently it is only one map and some modification (title image, etc.), but I'm currently working on some more maps.

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