Zombie Colony is a real time shooter survival strategy game. Scavenge for resources, build your camp, and survive against zombies.

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A small bug list (Games : Half-Life 2 : Mods : Zombie Colony : Forum : Bug List : A small bug list) Locked
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Dec 21 2012 Anchor

Right, so after a good and entertaining play through I have come across numerous bugs. None are game crashing, just ruin the experience slightly

(sorry no screen caps, I'm an idiot and don't know how to insert them)

Right so the first thing I noticed would probably be the fact that when you drop your shotgun it is frozen in mid air.
second thing, I am not sure how you are making them path find, whether you are using your own system or the shoddy node graph system. Npc's are downright braindead. When first entering the front door of the building infront of the base I immediately broke the lock to the left and stepped inside. Once I did I noticed the swarm of zombine and shamblers retardedly moving towards me in a zigzag pattern. I moved maybe a metre from the broken gate and they stopped dead, turned around and begin to huddle in what seemed like a circle jerk in the centre of the room. Which brings me to the next bug

They don't attack you, the only time a zombie will attack you is after the horde alert has been announced. you can walk up to them and idly stand around rubbing against them and they just stand there and spin in circles, but as soon as that alert comes across they agro and attack you like a normal npc. (which gave me the idea that maybe when the horde attacks all zombies should gain a sense of smell making it impossible to sneak up on them if you are away from the base :D)

The broken npc behaviour is pretty much the route of all fuckups at the time being. All other bugs are very tiny
like;
floating shotguns
cross hair disappearing when left clicking with crowbar
the many invincible zones of the map
being able to constantly click the motor where you place the fuel making it spark (purely aesthetic, no fuel is added)
rebels standing there and constantly reload even though they have munitions
Rebels not staying on scaffolding and instead running down stairs after about 15 minutes
re spawning weapons clipping into the environment (Ar2 in the armory to the right of the base)
Grenade cross hair disappearing when right clicked
Being able to pick up extra rations even when at max (practically wasting them)
the place also tends to be a bit bare, npcs only spawn at the very back of the map. or in 3 or four spots around the map where they gather in cluster fuck circles
dropping guns onto shelves in the base makes them impossible to pick up, I dropped my pistol in one of the shotgun lockers and was never able to get it back, it would allow me to pick it up

That's pretty much it. Hope it helps :3
Sorry for the unorthodox way of writing, I'm not used to this kinda thing.

Dec 22 2012 Anchor

Tehdaryl wrote: Npc's are downright braindead


No pun intended.

As for the zombies not attacking you, I'll have to see what's causing that. They should attack you even during down time, just not as frequently or as aggressively.

I'll now sift through the list of bugs:

floating shotguns noted
cross hair disappearing when left clicking with crowbar noted
the many invincible zones of the map I don't quite follow what you mean here
being able to constantly click the motor where you place the fuel making it spark (purely aesthetic, no fuel is added) noted, this is a scripting error

rebels standing there and constantly reload even though they have munitions

This one is special, as it's intended. When they have no more munitions at the camp, they can't run and grab more to refill their ammo. So they try to reload, are unsuccessful, and attempt again. When you see this: GET MUNITIONS TO THEM. They're useless without ammo. Simply transfer munitions from your inventory and they'll stop, grab some, and successfully reload. At the moment there's just no indicator that the camp is out of resources.

Rebels not staying on scaffolding and instead running down stairs after about 15 minutes they should do this on purpose to go grab more ammo when low
re spawning weapons clipping into the environment (Ar2 in the armory to the right of the base) noted, should be an easy fix
Grenade cross hair disappearing when right clicked this one is weird, as it should automatically throw when selected... but noted none-the-less
Being able to pick up extra rations even when at max (practically wasting them) noted
the place also tends to be a bit bare, npcs only spawn at the very back of the map. or in 3 or four spots around the map where they gather in cluster fuck circles the map will be worked on, this isn't the final version
dropping guns onto shelves in the base makes them impossible to pick up, I dropped my pistol in one of the shotgun lockers and was never able to get it back, it would allow me to pick it up noted

Dec 22 2012 Anchor

"the many invincible zones of the map I don't quite follow what you mean here"
This is simply a map design flaw (in my opinion) there are many spots around the map where you can stand and they cannot reach you, making you invincible and able to easily score head shots as they gather around trying to get to you, such as high places. once again simply my opinion that this ruins the fun a bit

"Rebels not staying on scaffolding and instead running down stairs after about 15 minutes they should do this on purpose to go grab more ammo when low"
No that isn't what I mean. once they run down to get ammo, they don't run back up. they just stand at the camp fire. well that was my experience anyway.

Dec 22 2012 Anchor

Tehdaryl wrote: "Rebels not staying on scaffolding and instead running down stairs after about 15 minutes they should do this on purpose to go grab more ammo when low"
No that isn't what I mean. once they run down to get ammo, they don't run back up. they just stand at the camp fire. well that was my experience anyway.


Ahh, I think I know why this is. The code for the guarding is definitely getting worked on, so no fear, this should be fixed very soon.

Also, as per the invincible zones on the map, I'm working on it. Left 4 Dead has their zombies navigate through the world and climb all over any obstacle, as well as zombies that attack at range. I've been thinking on a creative solution, as I too agree that there should be no "safe" zones except for the ones you create.

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