This mod makes flagships have a real role within the fleets of sins by taking on the attributes of there race, it also changes other aspects of the game. Changes: Capitalships have had weapon system's reworked and new weapons systems added to many of them, so there is no chance or repeated weapon systems which appear on some of them Starbases have been reworked so they now feel like a real starbase and not a small ranged tank. flagships have been fully re-worked, including attribute changes to match the strength and weakness of each race and new weapon systems throughout StrikeCfraft optimization to help with lag double research titans reworked to reflect more of there race's strength's and weakness
A new minor update for bug fixes and bug squashing throughout a fare bit of balancing as a few units were a bit op.
Thanks Zero! I've only had the 1.1 mod for about 3 weeks now and I've loved it. Now that 1.2 is out and its fixed the few bugs on it, I'm in love with it more. Great work on this mod, it makes the game seem less linear and makes it more enjoyable.
no problem buddy, you fancy becoming a beta tester for me for the new content I have for it? let me know man
Sure, I've never beta tested anything like this before, so sure I'm up for something new.
damn just damn sometimes simple is best thank you for a good mod that dosent lag for me for a chandge shows you sometiems yo udotn need full revorks a goodsolid mod will do just fine vast map full players no lag thank you just thank you