This mod makes flagships have a real role within the fleets of sins by taking on the attributes of there race, it also changes other aspects of the game. Changes: Capitalships have had weapon system's reworked and new weapons systems added to many of them, so there is no chance or repeated weapon systems which appear on some of them Starbases have been reworked so they now feel like a real starbase and not a small ranged tank. flagships have been fully re-worked, including attribute changes to match the strength and weakness of each race and new weapon systems throughout StrikeCfraft optimization to help with lag double research titans reworked to reflect more of there race's strength's and weakness

Description

This mod makes flagships have a real role within the fleets of sins by taking on the attributes of there race, it also changes other aspects of the game. Changes: Capitalships have had weapon system's reworked and new weapons systems added to many of them, so there is no chance or repeated weapon systems which appear on some of them Starbases have been reworked so they now feel like a real starbase and not a small ranged tank. flagships have been fully re-worked, including attribute changes to match the strength and weakness of each race and new weapon systems throughout StrikeCfraft optimization to help with lag double research titans reworked to reflect more of there race's strength's and weakness

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Zero's Re-Work 1.0
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thegrimdeath
thegrimdeath - - 76 comments

nice, is there anything that I need to do before adding this mod

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