This mod makes flagships have a real role within the fleets of sins by taking on the attributes of there race, it also changes other aspects of the game. Changes: Capitalships have had weapon system's reworked and new weapons systems added to many of them, so there is no chance or repeated weapon systems which appear on some of them Starbases have been reworked so they now feel like a real starbase and not a small ranged tank. flagships have been fully re-worked, including attribute changes to match the strength and weakness of each race and new weapon systems throughout StrikeCfraft optimization to help with lag double research titans reworked to reflect more of there race's strength's and weakness

Description

now updated to work on sins 1.82 future content is planned but everything was put on hold as the arrival of my son as soon as I have some spare time or more then 3 hours sleep in a night I will continue to support and bring new features to the mod.

Preview
Zero's Re-Worked 1.1 Update
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HeReSy777
HeReSy777 - - 93 comments

Sounds great! :D and congrats dude!

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zerohourjay Author
zerohourjay - - 47 comments

Thanks man

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TheGrimmEnd
TheGrimmEnd - - 3 comments

I'm sure this has been addressed but, the Vasari faction, rebel or loyalist, neither can colonize oceanic planets due to their research option being removed with this mod. The Advent cannot colonize ferrous or oceanic due to their research option being removed as well. TEC doesn't lose any research options and the mod performs exactly as intended.
Overall I really enjoy the mod but, it is a little frustrating after you take a whole system as the Advent or Vasari and there's planet types I can no longer colonize.

Is there anything that can be done to fix this or can you take this into account in the next update?

Good work on the mod though and congrats. I've only just downloaded this mod about a day ago so, if this has been address before, I apologize for the redundant comment.

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zerohourjay Author
zerohourjay - - 47 comments

yeah it has, to which I fixed, and then merged the wrong setup for the release. a new patch will be in a day or so as I now have a temp rig till my new one arrives.

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