One of the oldest and most played mod for Zero Hour is back! Zero Hour Reborn is a mod for C&C Generals Zero Hour that adds a lot of new content including new generals, units, upgrades and more. Are you ready for this?
Screenshot of all the EMP and Napalm Gen, Gen Powers.
Can you guess them all?
1st row from left to right: Incendiary unit veteran training, raven fighter, Emergency Repair 1
2nd row from left to right: EMP Mine Drop, Artillery Barrage 1, Cash Hack 1, Emergency repair 2, Frenzy 1
3rd row from left to right: EMP Bomb Drop, Artillery Barrage 2, Cash Hack 2, Emergency Repair 3, Frenzy 2
4th row from left to right: Nepalm Carpet Bombing, Artillery Barrage 3, Cash Hack 3, Frenzy 3
5th row: Nepalm Airstrike or Tiger Wing Attack Run
Close, that veteran training science is actually for all napalm and EMP/ECM units.
Everything else is correct!
ah yes, i must have missed the green lines in the veteran training pic, that represent EMP and ECM units, my bad
One question, is the artillery barrage going to have normal shells, EMP shells or Nepalm shells?
Just regular shells
well i suggest you use nepalm or EMP shells because well since they are EMP and Nepalm generals, that would make it unique from the rest, i know this concept is used in the past (eg flame general in Contra) but still it will be good to see here :)
I had thought about that, but in the end I decided to keep the Artillery Strike the same for all China generals, so that they'd have at least some things in common with each other. There is also a "lore reason" as to why the artillery strike will remain unchanged, but that piece of news is reserved for a future update.
Just make the artillery barrage shoot fireballs. XD