One of the oldest and most played mod for Zero Hour is back! Zero Hour Reborn is a mod for C&C Generals Zero Hour that adds a lot of new content including new generals, units, upgrades and more. Are you ready for this?

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Bonus: EMP and Napalm Gen Powers (view original)
Bonus: EMP and Napalm Gen Powers
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
MAVERICKFACTOR
MAVERICKFACTOR - - 52 comments

1st row from left to right: Incendiary unit veteran training, raven fighter, Emergency Repair 1
2nd row from left to right: EMP Mine Drop, Artillery Barrage 1, Cash Hack 1, Emergency repair 2, Frenzy 1
3rd row from left to right: EMP Bomb Drop, Artillery Barrage 2, Cash Hack 2, Emergency Repair 3, Frenzy 2
4th row from left to right: Nepalm Carpet Bombing, Artillery Barrage 3, Cash Hack 3, Frenzy 3
5th row: Nepalm Airstrike or Tiger Wing Attack Run

Reply Good karma Bad karma+2 votes
Zeke_Dlyoung Author
Zeke_Dlyoung - - 4,466 comments

Close, that veteran training science is actually for all napalm and EMP/ECM units.

Everything else is correct!

Reply Good karma+3 votes
MAVERICKFACTOR
MAVERICKFACTOR - - 52 comments

ah yes, i must have missed the green lines in the veteran training pic, that represent EMP and ECM units, my bad

Reply Good karma Bad karma+1 vote
MAVERICKFACTOR
MAVERICKFACTOR - - 52 comments

One question, is the artillery barrage going to have normal shells, EMP shells or Nepalm shells?

Reply Good karma Bad karma+2 votes
Zeke_Dlyoung Author
Zeke_Dlyoung - - 4,466 comments

Just regular shells

Reply Good karma+2 votes
MAVERICKFACTOR
MAVERICKFACTOR - - 52 comments

well i suggest you use nepalm or EMP shells because well since they are EMP and Nepalm generals, that would make it unique from the rest, i know this concept is used in the past (eg flame general in Contra) but still it will be good to see here :)

Reply Good karma Bad karma+1 vote
Zeke_Dlyoung Author
Zeke_Dlyoung - - 4,466 comments

I had thought about that, but in the end I decided to keep the Artillery Strike the same for all China generals, so that they'd have at least some things in common with each other. There is also a "lore reason" as to why the artillery strike will remain unchanged, but that piece of news is reserved for a future update.

Reply Good karma+1 vote
Lord_Alpheamus Creator
Lord_Alpheamus - - 21 comments

Just make the artillery barrage shoot fireballs. XD

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Screenshot of all the EMP and Napalm Gen, Gen Powers.

Can you guess them all?