Zeitgeist. A single player project set in the futuristic 1930s of an alternate history. Find the masterminds behind the bomb attempt on the founding conference of the League of Nations and dive into a world of devastation, science, secret societies and intrigues. Features: - Dynamic gameplay combining free movement, role playing and action elements. - Realistic locations with a high value of recognition set in several European cities such as London, Venice and Prague. - An entertaining, suspense-packed background story, taken straight from the 2000 pages of three novels. - The unique atmosphere of the 1930s; streamline design, futuristic architecture, zeppelins and neon signs blending with the age of steam, monarchy and industry. - Zeppelins. “... for the wise man looks into space and he knows there is no limited dimensions.” - Lao Tzu
Zeitgeist is becoming more and more complete. This update features character models, new level media and some coding.
Posted by Albatros44 on Mar 31st, 2012
Dear watchers & guests,
once again it's time for an update of Zeitgeist. Over the past few weeks, many exciting and promising features found their way into the game; we certainly don't want you to miss out on them.
We'd like to start with one of Felix' / MorDread's outstanding character models.
As you can see, it's a world war one era british soldier model. For some reason, we seem to have some minor functionality issues, but the cumulative force of our competence will undoubtedly help us to fix these in no time.
Maddin's contribution is a screenshot of one of his latest Zeitgeist levels.
As astonishing as this WIP-image undoubtedly is, we're convinced that all of you share our feeling of anxiety towards the final result.
Last but not least: Chris, our coder, managed to implement a brand new feature: the external status window.
It took a lot of thinking and many complex algorithms, but eventually, Chris was able to spawn this external window straight from the game. This window could basically serve as anything: the protagonist's map, a window for the inventory or even as a fail-safe interruption of the incredible immersion that will chain the Zeitgeist players to their chairs.
Don't forget: every like helps us deliver the news posts.
With the best regards,
the Zeitgeist Devs.