XWVM is a mod to the original X-Wing game from Lucas Arts and Totally Games by Larry Holland and Edward Kilham. We are re-implementing the executable to extend the game beyond its original hardware support. The mod of course requires the player to own and have installation of the original X-Wing game, or have the GOG or Steam versions of X-Wing Special Edition (either the 1993 floppy, the 1994 CD, and/or 1998 Windows edition). The team of fans developing XWVM is not associated with Lucasfilm Ltd or Disney, and XWVM is not an official Star Wars product. XWVM isn't a standalone game, or total conversion, but a mod to the original. XWVM neither contains nor distributes any copyrighted material. All game resource files (missions, voice overs, SFX, iMUSE automaton, in-game graphics and 3D models, etc) are loaded from the player's copy of the original game, or are replacements originally created by our team, where the original resources are considered inadequate for today's standards.
Testing of the aiming mode for the targeting computer. This mode, reimagined from X-Wing, allows you to snipe really far static and moving targets if you manage to place the little ship in center of the targeting computer's reticule.
This video also features a new version of the iMuse music resynthesized by Laserschwert (listen to an arrangement of it at Soundcloud.com )
Wow. As usual, you guys continue to impress *dusts off old joywinder*
THANKYOU FOR ADDING THE TARGET RETICLE FROM THE MOVIE/X-WING GAME!!!!
Seriously, that's the one thing I miss in the later games, and I was worried you wouldn't put it in.
Love the aiming HUD. It's a terrific blend of the simplistic one from the original with the more detailed HUD elements from later games.
Great work guys, love it.
I have a question, is it possible to load and play missions created with the original 1993 editors that were around?
After reading up on your intentions, and the TIE fighter part(wich triggered me WAY more to play and replay then X-wing did), would your mod be capable of somehow turning any of these games into a online co-op game where you can play the missions with other pilots using some sort of local server/remote client solution?
To your first question, yes. This program uses the original mission files. So if you edited them with a mission editor, your changes will be there.
About the online capabilities, we cannot say yes or no. We aren't developing this with online play in mind, but if it can be adapted, we will.
Our multiplayer wishes are similar to what you describe: single player missions will allow friends to join in with their pilots and take control of one of the wingmen or allied fighters to help, and so the single player mission becomes co-op mission.