XDM is an high-quality Unreal Tournament-style Half-Life 1 modification. XDM features Classic Deathmatch, Team deathmatch, Capture The Flag, Domination, Co-Operative, Last Man Stanging, Singleplayer game rules, new weapons, new high-quality maps, new hi-def models and lots of special effects. It is an Unreal/UT-style HL mod with tons of familiar stuff and atmosphere. 8) XDM continued where VALVe stopped. It provides extended features, effects and principles with FULL BACKWARDS COMPATIBILITY. XHL pushes HL engine to its limits, don't underestimate the GoldSource! XDM - brings unreality to Half-Life since 2001!
New physic model for the flamethrower.
I have decided to add 2 different modes with possible gameplay impact.
This graph shows flame behavior on server: direction, distance, lag, cone radius. For testing purposes flame sprites become green when colliding with anything.
Unfortunately, there's a huge bug in Half-Life that prevents working with attachments properly - the engine destroys (overwrites) cl_entity->attachment[] array before TempEntsUpdate() so... all hate towards valve, anyway.