Zip archive containing Wyrmstooth.esp, Wyrmstooth.bsa, Wyrmstooth.ini, and WyrmstoothReadMe.txt.
The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it?
An immersive new quest that takes you across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this unofficial expansion.
The quest begins for players at level 10 and above after you have been summoned by the Greybeards. Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily...
Q. What patch level is required?
A. You should be running 1.8 or higher.
Q. Do I need Dawnguard, Hearthfire or Dragonborn to play Wyrmstooth?
A. No, neither of these are required to play Wyrmstooth.
Q. Do I need any other additional mods or plugins like SKSE?
A. No, nothing else is required except Skyrim.
Q. What ENB did you use to take the screenshots?
A. For the screenshots I used K ENB.
Q. I really liked this mod, what can I do to show my support?
A. Tell your friends about it, endorse and vote it on Nexus Mods so others can share in the adventure. I also accept Donations on PayPal.
Q. Is the mod stable?
A. The mod has been tested extensively and is completable. There are no show-stopping bugs with the mod itself however your Skyrim configuration and any other mods you have installed may affect the stability of Wyrmstooth.
Q. Is development of Wyrmstooth complete?
Q. How much time did you spend working on Wyrmstooth?
A. About 1600 - 1700 hours.
Q. What can I do with the Wyrmstone and Brimestone ore?
A. Originally I had planned to add new craftable weapons and armors however smithing material categories are hardcoded and the filesize of Wyrmstooth is already at the maximum size permissible on Steam.
Q. Can I mod Wyrmstooth?
A. You may make mods that use Wyrmstooth.esp as a master but you may NOT modify the Wyrmstooth.esp or Wyrmstooth.bsa files themselves.
See the WyrmstoothReadme.txt file for troubleshooting tips and compatibility information.
Wyrmstooth 1.11 is now available for download after a year's break from the project. Fixed a few quest-breaking bugs associated with Lurius Liore; he should now appear in the Bannered Mare regardless if another mod makes a bad change to this location. If a scripted move fails, his Ai package should move him instead. Tabbing out of his dialogue by accident during his introduction will no longer break quest progression. Also fixed numerous other bugs around the island, improved performance during a few key scenes and even reworked the barrow a fair bit and added a few new surprises.
And for the criminal scum, a prison system has finally been introduced.
An official trailer for Wyrmstooth has also been made:
See the WyrmstoothReadme.txt file for a full list of changes.
Latest tweets from @wyrmstooth
Jul 3 2014, 9:36am
@PhillyD We still use potatoes here in Australia, Russian Bananas if our area can support it.
Jul 1 2014, 1:38am
@retroth97 I think it's Kelmscott from what I remember.
Jun 30 2014, 8:31am
Jun 28 2014, 11:07pm
Phew, people seem to enjoy the new radiant quest integration in Wyrmstooth 1.11: T.co
Jun 25 2014, 11:48am
@Jodsava_Dar Any relation to Ja'Shavi-Dar?
Jun 24 2014, 11:12pm
Jun 22 2014, 1:58pm