WW1 Great War Enemies 1.1 Officers Update
DemoThis is the new update file featuring a new enemy type: The Officers! They are armed with C96 Pistols and Carbines allowing them to fire more rapidly...
WW1 the Great war is a WW1 themed doom mod with high quality sprites and complex AIs. The German Trench Raiders will charge, retreat, react to getting shot at, and patrol the battlefield to find you. More updates are planned to diversify the enemy forces from heavy weapons to vehicles.
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This is the new update file featuring a new enemy type: The Officers! They are armed with C96 Pistols and Carbines allowing them to fire more rapidly...
An update showing off the first of the new patched infantry types. This file is an Enemy Replacer which will work with any vanilla enemies. The German...
This is a demo version with a few things added in. There is only one enemy right now, which has been set to replace any standard doom enemy. The German...
Somewhere in Hell is a mod inspired by Krinkels' Madness Combat mainline flash series. Featuring over 15 weapons, 3 playable characters, and a whole lot...
Playable on zdoom, zandronum. ^__^
Greetings! Allow me to introduce you "The World War 2 Weapon Pack"; as it name says, is a mod for Doom II which all orignal weapons get replaced by weapons...
This is my first wad ( more like a map ) so its not gonna be perfect but its something im still working on it so updates are coming if i find a way to...
Kriegsland, or Kriegsland: Blutordnung, is a Doom mod created by GAA1992 and YukesVonFaust inspired on the Wolfenstein franchise, specially The New Order...
Mall Trip is a custom Doom map set in the 1980s with unique textures, sounds, and sprites built in for an atmospheric and suspenseful playthrough. It...
What .WAD do we need to play it with?
This mod works with Doom 1 and 2, Freedoom 1 and 2, harmony, and hacx :}
What version of GZ-doom works? ive tryed some versions but it doesnt work
Try updating to the newest version of GZDoom, XF_CIRCULAR and THRUSTLESS were used to make damage more fair by removing the corners and to prevent the gas from flying a cross the map upon explosion happening nearby. That should resolve all the issues.
Nice one . Needs way more content though
Thank you, I am working on diversifying the infantry into three types and adding weapons teams and vehicles. Feel free to check out the brand new update featuring the new and improved rifleman which utilizes chemical weapons
Quick question. Within the ww1 mod is there a unit type that can scale castle walls? I have been looking without success which is a shame as would be great to smash into a fortification without needing to smash down the gates. In original Napoleon I think some of the elite units could but cant find a ww1 unit.