Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, and don’t forget that teamwork is essential for the final victory! Screaming Steel: 1914-1918, previously known as WW1: Source is a total-conversion project being developed by devoted modders for the FPS game Day of Infamy.

Report RSS Back to Basics

Back to basics, and clear some things up. As you maybe on maybe not aware I was one of the original founding team members of WWI Source, so please read on.

Posted by on

This hopefully will clear a few things up !
Some backgound
As you maybe on maybe not aware I was one of the original founding team members of WWI Source WWI Source was a combination of 3 mods of which to start we only had a few devs 2 came over from "The Trenches 2" 1 came from "Fields of Horror" and 2 from "In Flanders Field"After a long conversation it was voted the "WWI Source" would be the name and that would stay.Shorty after combing these teams the 2 from "The Trenches 2" had to leave for personal reason.That left Ztormi and Baer and Myself to get things moving.
The biggest bonus for us was the amount of content we had to get things moving fast.It took a while to get things sorted and we soon relised we need to get a few other devs involved.
We recruited various team members for various roles.Full development started around Q4 of 2008
Later in the summer of 2009 we had to say good bye to ztormi whom had to do his national service.Also around this time if not a little before Baer had a lot of stuff going on in real life and had no time to work on the mod
Thus leaving me with the rains and whips if not for a better wordBut at this stage the game was in a really good shape, and at alpha stages.Being the only guy that would even attempt to code to finish the game, I learned C++ on the fly while fixing bugsSo I went on a recruiting run and got a few great devs on-board to help finish the content to a standard I thought at the time was good for a release (wrong it was not beta but alpha)
But I manged to get it released in Feb of 2010, even making PC gamer magazine a few months laterAt release it was soon apparent that it was still in alpha stages and i need to get a few bugs fixed asapI'm not going to go into the revisions and what was fixed in the patches etc here, read the changelog if you really want to know.
At this point I said to myself I would retire and pass the baton on once 1.13b was releasedThis I did, it was initially to sol and then volcol came along and helped run things.They went on there recruiting runs and got some great talent on board, and since then the mod has moved along at a steady pace and its looking very nice.

All this time I was watching like a proud father.Then its seems all the internal structure I had put in place got a little left by the side, now this is no body's fault, but maybe mine for not laying out ground rules on running a mod.With this comes internal problems, including team arguing etc.
I did not intervene at any point during this time and just sat back and watched hoping it would sort it self out, this has not been the case.
Thus my discussion to help things along again, this will mean a complete restructure of staff and their roles within the team.

I am not in anyway bias to one or more devs, It will be a clean sweep in terms of who said what to whom, Im too old to get into that type of thing, and to be honest don't care much for it at all.

So I hope you will stick with "WWI Source" in the future and be part of the gaming side of it and even the development if you have the talent.

This post is not in anyway to point fingers or blame, its purely a this is what happened and this is what's going to happen.

I look forward to your support for the Mod and the team behind it.



Good to see you clear things up. This mod is promising and I hate to see teams have internal struggles over stuff like egos. That isn't what modding is about. Regardless, potteh is a great artist and developer, but it seems like he has some personality issues to take care of before trying to be a team leader and PR manager.

Reply Good karma Bad karma+3 votes

Hope things will get sorted out and turn out all right. You guys have been doing great so far. :)

Reply Good karma Bad karma+3 votes

The maturity of this news update is VERY refreshing after the previous. I'm glad you're taking control, I'm sure it will be in much better hands and I'm sure you can solve this and get things going. Hope no fans left and stayed watching.

Reply Good karma Bad karma+2 votes

Hear, hear. Glad to see that things are being sorted out and dealt with in a mature fashion. There's plenty of petty drama in the modding world without adding any more to it!

Long live WW1:Source :) If you'd like me to come back on and do PR for you guys again, just drop me a line. It's amazing what you've done with the mod since release.

I hope everyone involved can resolve their differences, put aside their egos (on both sides of the table!) and do what's best for the mod.

Reply Good karma Bad karma+1 vote

Much better new then the previous article :) (glad I saved me a screeny of it though for latter laughs)

Reply Good karma Bad karma+1 vote

complicated history, great outcome

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Day of Infamy
Send Message
Release date
Mod watch
Related Games
Half-Life 2
Half-Life 2 First Person Shooter
Related Groups
WWI Source Development Team
WWI Source Development Team Developer & Publisher