WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.
Back to basics, and clear some things up. As you maybe on maybe not aware I was one of the original founding team members of WWI Source, so please read on.
Posted by wickit on Feb 17th, 2011
This hopefully will clear a few things up !
As you maybe on maybe not aware I was one of the original founding team members of WWI Source WWI Source was a combination of 3 mods of which to start we only had a few devs 2 came over from "The Trenches 2" 1 came from "Fields of Horror" and 2 from "In Flanders Field"After a long conversation it was voted the "WWI Source" would be the name and that would stay.Shorty after combing these teams the 2 from "The Trenches 2" had to leave for personal reason.That left Ztormi and Baer and Myself to get things moving.
The biggest bonus for us was the amount of content we had to get things moving fast.It took a while to get things sorted and we soon relised we need to get a few other devs involved.
We recruited various team members for various roles.Full development started around Q4 of 2008
Later in the summer of 2009 we had to say good bye to ztormi whom had to do his national service.Also around this time if not a little before Baer had a lot of stuff going on in real life and had no time to work on the mod
Thus leaving me with the rains and whips if not for a better wordBut at this stage the game was in a really good shape, and at alpha stages.Being the only guy that would even attempt to code to finish the game, I learned C++ on the fly while fixing bugsSo I went on a recruiting run and got a few great devs on-board to help finish the content to a standard I thought at the time was good for a release (wrong it was not beta but alpha)
But I manged to get it released in Feb of 2010, even making PC gamer magazine a few months laterAt release it was soon apparent that it was still in alpha stages and i need to get a few bugs fixed asapI'm not going to go into the revisions and what was fixed in the patches etc here, read the changelog if you really want to know.
At this point I said to myself I would retire and pass the baton on once 1.13b was releasedThis I did, it was initially to sol and then volcol came along and helped run things.They went on there recruiting runs and got some great talent on board, and since then the mod has moved along at a steady pace and its looking very nice.
All this time I was watching like a proud father.Then its seems all the internal structure I had put in place got a little left by the side, now this is no body's fault, but maybe mine for not laying out ground rules on running a mod.With this comes internal problems, including team arguing etc.
I did not intervene at any point during this time and just sat back and watched hoping it would sort it self out, this has not been the case.
Thus my discussion to help things along again, this will mean a complete restructure of staff and their roles within the team.
I am not in anyway bias to one or more devs, It will be a clean sweep in terms of who said what to whom, Im too old to get into that type of thing, and to be honest don't care much for it at all.
So I hope you will stick with "WWI Source" in the future and be part of the gaming side of it and even the development if you have the talent.
This post is not in anyway to point fingers or blame, its purely a this is what happened and this is what's going to happen.
I look forward to your support for the Mod and the team behind it.