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Mod cancelled: it contains too many errors (damned 16bit DOS grr...)

Anyway, it's a bot-based Total Conversion of Wolf3D... when it was still working, you were able to fight against intelligent BOTs, like in Free-For-All games.

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0 comments by TexZK on Mar 31st, 2004 digg this super bookmark


Due to programming errors, the mod was cancelled. I had many problems with the DOS 16bit architecture, like leaked memory (expecially for sounds) and far memory textures.

I'm sorry... but I'm moving on 32bit Windows OpenGL programming...

Comments
TexZK
TexZK Sep 23 2004, 2:34pm says:

I hope... and maybe under Win32!!! I'd try to make a new game like Wolf3D under OpenGL, but my shit of graphic card doesn't start it in fullscreen...

+1 vote     reply to comment
slyus
slyus Jul 11 2004, 6:37pm says:

Damn the wolf memory problems are a real pain, sorry to see this cancelled, maybe someone else will do it in the future :paranoid:

+1 vote     reply to comment
TexZK
TexZK Mar 2 2004, 2:55pm says:

Tnx sylus!
I return working on WolfenBots, after more than a month. I hope the new ID_* files willwork correctly!

+1 vote     reply to comment
slyus
slyus Feb 26 2004, 9:35pm says:

Areyep.com
There's areyep.com's page on freeing up memory.
Diehardwolfers.areyep.com
There's a thread at DHW on freeing up memory.
if that's what you were looking for :paranoid:

+1 vote     reply to comment
TexZK
TexZK Feb 15 2004, 3:05pm says:

I can't find it :-(

+1 vote     reply to comment
Krycha
Krycha Dec 29 2003, 12:10pm says:

@Help request: Check out www.areyep.com then head to coding tips, there's an information about the bug "out of memory". You have to delete some functions in ID_* files. Check that out - it will help you.

+1 vote     reply to comment
slyus
slyus Dec 24 2003, 12:24am says:

You could very well be paving the road to actual Wolf Net-play :D
Looking very impressive and innovative, awesome looking features as well :D

Good luck!

+1 vote     reply to comment
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TexZK
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First Person Shooter
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