Modern Warfare Mod 3 brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

Report article RSS Feed Modern Warfare Mod 3 Released !

Version 3.0 is a gigantic update to the mod, adding FLINT to the heavy SAMs & ballistic missiles, improvements to the FLINT engine and more!

Posted by Heaney on Aug 7th, 2012


Modern Warfare Mod Version 3 is here!



Modern Warfare Mod has had a huge update to version 3.0, codename Phoenix.

Some of the major changes are that the heavy SAMs (the Patriot and S-300) are now simulated using the FLINT engine, ballistic missiles now use the FLINT engine and are fired by AI, fixed-wing aircraft now conduct SEAD strikes, and more.

As well as these major updates there are a range of bugfixes, changes and performance improvements which are detailed in the changelog.

NOTE: This mod requires your World in Conflict to be patched to version 1.0.1.1. or it will not work. To patch your game, simply start the game, sign into multiplayer, and it will detect that your game is outdated and patch it.

Mod

Choose which type of install you would like to do. Please note that the installer is only compatible with Windows Vista and Windows 7, not Windows XP.


This is a full version of the mod. Even if you don't have the mod at all this will install it as 3.0. If you do have a previous version, it will update you to 3.0.

Maps


NOTE: If you already had any version from 2.5 or onwards you do not need to redownload the maps.

System Requirements

Due to the increasing complexity in the simulation of missiles, aircraft, artillery, and more- Modern Warfare Mod 3 requires a higher-end system than specified on the original World in Conflict system requirements.

These are now the minimum system requirements:

  • OS: Windows Vista or 7
  • Processor: Intel i5/i7 or AMD Quad Core FX
  • RAM: 3 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 260 or ATI Radeon 5870 or higher.
  • Graphics card memory: 512 MB or more
  • Sound card: DirectX compatible sound card

These are now the recommended system requirements:

  • OS: Windows 7 64-bit (Vista also supported)
  • Processor: 2nd Generation Intel i5/i7 or high-end AMD Quad Core FX
  • RAM: 4 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 460 or ATI Radeon 6950 or higher.
  • Graphics card memory: 1 GB or more
  • Sound card: DirectX compatible sound card

At minimum, your system (including video card) must maintain 27 frames per second or higher, and 40fps or higher is recommended for a good gameplay experience. Below 30 fps, numerous homing projectiles may miss their targets or fail to perform altogether. Try lowering your graphics settings if you cannot achieve enough frame rate.

World in Conflict and MW Mod both support multi-threading.

Due to the fact that WiC's dedicated server application (WiC_DS) only runs at 10 frames per second and is incredibly buggy, MW Mod cannot be run on dedicated servers or it will crash.

This means that all sessions need to be hosted by players.

For details on how to host a game with your friends or other MW Mod players, please see: Understanding Multiplayer for WiC MW Mod.

To find other MW Mod players, please join our WiC Clan, and join our Steam group !



Firstly, here are some lists that may be useful:


GENERAL

  • Crash to desktop during Heavy SAM launch in some maps has been corrected.
  • Substantially improved stability during game to address crash to desktop and freeze-ups during gameplay.
  • Permanently fixed the "helicopter turns the other way after firing anti-tank missile" bug.
  • Level of Detail (LOD) optimizations during intensive gameplay.
  • Significantly improved performance of Sector Scan code for FLINT missile launchers, which caused substantial frame drop in 2.7.1 and earlier versions.
  • FIM-92 Stinger and 9M39 Igla now accelerate much faster, up to Mach 2.3-2.5 (very dangerous now).
  • Retransmission Homing "track-via-missile" (TVM) guidance module for FLINT Heavy SAM missiles. The missile will relay the target boresight position to its controlling ground radar. Ground radar then fuses the data with its own tracking data and uploads steering command to the missile. Missile is nearly impossible to defeat using only countermeasures or jamming. Well-timed evasive maneuvers combined with countermeasures will be required to defeat the missile.
  • Bang Bang guidance module for FLINT missiles. Thrust Vectoring Control (TVC) and Attitude Control Motors (ACMs/side thrusters) for certain missiles are now properly simulated.
  • Added Kh-31P anti-radar missile for Russian faction.
  • Added AGM-88C HARM (high speed anti-radiation missile) for USA.
  • 48N6 surface-to-air missile for S-300 SAM now uses FLINT missile system.
  • Removed 9M96 and K9M96 missiles.
  • PAC-2 GEM and PAC-3 MSE missiles for Patriot SAM now use the FLINT missile system.
  • MGM-168 ATACMS ballistic missile now uses FLINT missile system.
  • 9K79 Tochka ballistic missile now uses FLINT missile system.
  • Added Su-35 SEAD patrol aircraft to Russian AF units.
  • Added F-16 SEAD patrol aircraft to USA AF units.
  • 96K6 Pantsir will no longer waste ammo by attempting to gun down incoming missiles that cannot be intercepted (i.e. maximum effective range/altitude).
  • ELINT as a Sensor for FLINT missiles. Anti-radar missiles homing into radar emissions can be defeated by putting the radar or SAM unit on Hold-Fire and driving away.
  • Reprogrammed Inertial Navigation (INS) course for AGM-114R and AGM-114L Hellfire missiles.

AI and FIXED-WING AIR

  • Replaced Tor escort with Strela-10 for Russian armor bots.
  • Added both Pantsir and Tor to frontline AA escort for Russian support bots.
  • AI support bots now launch ballistic missiles against enemy targets, preferring to attack human players first.
  • Fixed-wing aircraft units will now conduct Suppression of Enemy Air Defenses (SEAD) missions and launch anti-radar missiles, preferring to attack human-operated SAM sites first.
  • Adaptive Performance Indexing for AI aircraft missions. AI fixed-wing aircraft units will refrain from attacking enemy units if the game's frame rate drops below 40 fps, in order to avoid excessive lag during game. JTAC/FAC units can still override.
  • 9A4172 Vikhr missile's maximum speed re-scaled to proper realistic values (Mach 1.8 max).
  • Su-25 and A-10 close air support aircraft will now properly drop cluster bombs using CCRP bomb release computation.

ARMOR

  • US M1A2 Abrams tanks perception range reduced by 50% against hidden infantry.

SUPPORT

  • Increased price of Heavy SAM units to limit total number of SAM rounds available during match.
  • Patriot Weapons Control Computer (WCC) software upgraded to version 4.0, in order to operate using the FLINT missile system.
  • S-300 control software upgraded to 3.0 to handle FLINT system.
  • Removed several nuisance missile launch messages from both Patriot and S-300 programs.
  • ROK K-9 and 2S7 Pion artillery now inflict higher damage.
  • Increased price of K-9 artillery to match 2S7 Pion price.
  • Removed KM-SAM from US faction (temporary).
  • MANPADS (Stinger/Igla) AA infantry can now be airdropped anywhere on the map using Tactical Aid.
  • Heavy SAMs (Patriot/S-300) will engage incoming anti-radar missiles with their own SAM.
  • Mobile Mortar pricing reduced for all roles.
Post comment Comments
roman9441
roman9441 Aug 8 2012, 1:36am says:

ohh we will be victim of bot for aa :D , nice one

+2 votes     reply to comment
chsignal
chsignal Aug 8 2012, 5:13am says:

Ok, its time to install game again. Just to ask, is this final version of mod or there will be more updates?

+1 vote     reply to comment
blahdy Creator
blahdy Aug 8 2012, 9:00am replied:

Why, you don't want us working on the mod anymore?

It's been final version for a A WHILE since 2.0, but we release updates like everyone else.

+3 votes   reply to comment
chsignal
chsignal Aug 8 2012, 2:03pm replied:

No no, im just asking cause this is major update. Future updates and polish is always good thing.

+3 votes     reply to comment
Resistant94
Resistant94 Aug 8 2012, 9:38am replied:

Can't you make patches (lets say from 2.0 to 3.0)
That will help alot,anyway thanks for the mod

+1 vote     reply to comment
blahdy Creator
blahdy Aug 8 2012, 11:47am replied:

No; you can just run the installer, it will overwrite the files.

+2 votes   reply to comment
CaptainIstvan
CaptainIstvan Aug 8 2012, 6:41am says:

yay

+3 votes     reply to comment
xxhonzoxx
xxhonzoxx Aug 8 2012, 8:13pm says:

is there fixed wing in skirmish

+2 votes     reply to comment
blahdy Creator
blahdy Aug 8 2012, 9:16pm replied:

Yes, just add bots; and buy FARP unit too.

+2 votes   reply to comment
-=[Colorado]=-
-=[Colorado]=- Aug 8 2012, 8:48pm says:

MOST EPIC TRAILER OF THE WEEK! :D Hell YAY!

+3 votes     reply to comment
Bobfuria
Bobfuria Aug 9 2012, 5:47am says:

Wait, DX11 GPU? My PC meets ALL requirements except DX 11. Just how important is this?

+2 votes     reply to comment
blahdy Creator
blahdy Aug 9 2012, 7:49am replied:

It'll work in DX9 and DX10 as long as you have sufficient frame rate/speed. Obviously recommended configuration is DX11-compatible, but that's only "recommended" and has no impact whatsoever on your ability to play the game correctly.

+1 vote   reply to comment
Bobfuria
Bobfuria Aug 9 2012, 12:19pm replied:

Thanks for reply, tested and got no issues, good FPS count.
Congratulations on a job well done BTW.

+2 votes     reply to comment
miricha
miricha Aug 9 2012, 12:41pm says:

when u will add Ka-50

0 votes     reply to comment
Heaney Author
Heaney Aug 10 2012, 2:06am replied:

The Ka-50 is a special forces attack helicopter, which is in service in very small numbers.

The main attack helicopter of Russia is the Mi-24, which is being slowly replaced by the Mi-28N.

+3 votes   reply to comment
OrangeNero
OrangeNero Aug 9 2012, 1:02pm says:

The trailer was simply astounding. Such beauty, such phenomenal sound. The flight of the missiles like a ballet, so delicate and graceful.

I would kill for the soundtrack.

+2 votes     reply to comment
blahdy Creator
blahdy Aug 9 2012, 8:22pm replied:

Thanks!

The sound track is "Lazarus" by Binary Orchestra. You can search for his name on iTunes to get the original musical score. He was kind to license his music to us for official use in the mod.

Lazarus was originally made for DCS A-10C Anthology trailer here; Youtube.com

+2 votes   reply to comment
Petroph
Petroph Aug 9 2012, 3:00pm says:

"Permanently fixed the "helicopter turns the other way after firing anti-tank missile" bug."

This still happens with Medium Air to Air Helicopters fire sidewinders. Quite irritating, but the mod is still great ;)

+1 vote     reply to comment
blahdy Creator
blahdy Aug 9 2012, 3:26pm replied:

Yes, we fixed it for "anti-tank missiles". Medium choppers were low priority, as passive IR missiles are fire & forget.. we'll deal with them later. :)

+4 votes   reply to comment
killman123
killman123 Aug 9 2012, 5:55pm says:

I surpass all of the requirements but I have a Nvidia GeForce GTX 560, do you think I can still go on ultra with a high fps?

+2 votes     reply to comment
blahdy Creator
blahdy Aug 9 2012, 6:50pm replied:

It's probably fine. I would suggest you download Fraps demo, and run it together with the game. It will show you FPS counter in yellow,, then you can play the game and see how good/bad it gets.

It's normal to be having 30-40fps during intense games. But if you are constantly dropping below 30 fps, then you're having performance problems.

We're going to continue to work on optimizing the game to make it go faster, of course :)

+2 votes   reply to comment
killman123
killman123 Aug 11 2012, 2:45am replied:

Ok, thanks.

+2 votes     reply to comment
TheTriangulum
TheTriangulum Aug 10 2012, 6:17pm says:

Please make it standalone :D

+2 votes     reply to comment
Heaney Author
Heaney Aug 10 2012, 7:17pm replied:

That's a lot harder than it sounds.

+2 votes   reply to comment
TheTriangulum
TheTriangulum Aug 10 2012, 7:18pm replied:

I know

+2 votes     reply to comment
CIP3RM
CIP3RM Aug 11 2012, 1:01pm says:

Is there ground-combat in this?

+2 votes     reply to comment
blahdy Creator
blahdy Aug 11 2012, 2:24pm replied:

A lot of it.

+3 votes   reply to comment
Widerebel
Widerebel Aug 12 2012, 11:52am says:

Hi sir!
Can you play this mod online?
and how, what do i need to do

+2 votes     reply to comment
blahdy Creator
blahdy Aug 12 2012, 1:24pm replied: +2 votes   reply to comment
halo0076
halo0076 Aug 13 2012, 9:24am says:

i really want to play this mod online it is a fun mod but the ai are stupid can you plz get a server running or can anyone join my server. great mod though love it.

+1 vote     reply to comment
Heaney Author
Heaney Aug 16 2012, 9:07am replied:

For people to see it, you'll need to port forward ( Moddb.com ).

+2 votes   reply to comment
Kornet555
Kornet555 Aug 14 2012, 5:00pm says:

Nice mod but AI needs some serious re-balancing i just saw 8 hard russia players (2 inf, 2 armor,2 support, 2 air) get steamrolled by 7 NORMAL players (2 inf, 2 armor ,2 air, 1 support)

0 votes     reply to comment
Heaney Author
Heaney Aug 16 2012, 9:55am replied:

When humans play the roles, it is balanced.

+2 votes   reply to comment
gamertagUSA
gamertagUSA Aug 14 2012, 10:51pm says:

So when will the airdropped forward air controller be able to call in a AC-130? i haven't seen it yet. It says it can on the tactical aids list.

+2 votes     reply to comment
blahdy Creator
blahdy Aug 15 2012, 6:31am replied:

AC-130 was removed as it never survived in SAM environment.

+3 votes   reply to comment
mikee85
mikee85 Aug 15 2012, 8:43am says:

First of all: you do an awseome JOB!! Thx for this great Mod.
Can you imagine to put in the new Leopard 2 Tank for the European?

+1 vote     reply to comment
Heaney Author
Heaney Aug 16 2012, 9:54am replied:

There is no European faction in this mod.

It's USA vs Russia only.

+2 votes   reply to comment
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Released Dec 22, 2011
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